While he was down at GDC, Jeff sat down with the Massively crew to chat about our plans for Class3 and Class4. To read what he had to say, head over here and check out his interview.
News
Emerald City Comicon Hits Seattle
Looking for something to do this weekend? If you love comics and can make your way to Seattle, come check out the ninth annual Emerald City Comicon!
We’re not going to have an official Undead Labs booth, but a bunch of us will be there for fun — the con’s become one of those awesome events that local artists and comic book fans look forward to every year.
To try and twist your arm a little more, I’ll share a few of my show must-sees.
Zombie Origins
I finally got around to watching Pontypool this week. The premise of this cool indie flick is that certain words in the English language become “infected.” Once a person speaks one of them, its meaning sticks in their mind, and they start losing their shit. They start repeating themselves, eventually start bleeding from their mouth, and get an intense desire to eat other people’s mouths. If they can’t find any faces to munch on, they spew up a geyser of blood and die.You know. Perfectly normal stuff.
Pontypool’s unique take on the way infection starts got me thinking — there are actually a ton of different theories about how zombies are created. And let’s face it –speculating and arguing about them is part of the fun of the genre. That’s what we’re going to do here today. To kick things off, I decided I would have to do some additional “research.”
Time to dig up a bunch of zombie movies!
Steve Theodore Talks Tech Art At GDC
I’m not exactly sure what that means, but he had me at LOLcatz.
For more information about the talk, head over to the GDC website. And if you see Steve, be sure to say “braaaaaaaiiiinnnnss”!
I Regret Nothing
Almost 14 years ago I did something crazy. I quit a good paying cushy university job as a research software engineer to fulfill a childhood dream.
When I was twelve, I loved my Atari 2600. I thought video games were the coolest thing ever. One day, I got a new game from a little start-up called Activision. They were doing something pretty “revolutionary” in those days. In the little booklet that came with the cartridge they had a head-shot of the developer who had made the game. This was an epiphany for me. People actually made video games for a living!
I knew immediately that I wanted to make games.