This is the mother of all zombie outbreaks, the F5 on the Fujita scale, the 10 according to Richter. The end is here, now. Standing against the tide are the survivors, one of whom you choose to control in a 3rd-person action game like no other. Your only quest is one of survival, you define the mission by how you define the word. Many will band together and work to improve their lives by building a society, utilizing skills and training from their former lives to rebuild infrastructure and order. Some will go it alone, preferring to scratch out their own safe harbor. All will have to face the rising tide of the undead, the perfect foe, a relentless enemy. All will fight.
That’s how Brant began his description of the game we were envisioning. His words evoked a picture of players taking on the challenge of long-term survival in the face of the zombie apocalypse, including everything from pulse-pounding combat to strategic decisions about where to make a stand. We saw this premise as an opportunity to make an online world focused on player-driven experience instead of static, treadmill content.
In short, we would empower you to try out your real-world zombie-survival plan.