We can’t talk about what we’re doing, so we’re talking about the people doing the work. Meet Chris Willoughby, a lead programmer on State of Decay. If he were any more low key, he’d be in a coma, but don’t let that fool you. He’s a low key badass, a great programmer, and a lot of fun. Read on, and you’ll see. — Sanya
My Favorite Game is Making One
by Chris Willoughby
I always feel cheesy when I say that line, but it’s absolutely true. At a young age I dissected every game that I played, seeking to understand the systems and limitations, the boundaries and the rules. Usually, I find myself losing interest in games when I’ve figured them out – when I’ve reached the boundaries, when I can see the numbers behind the Matrix. The thing about making games is that those boundaries don’t really exist, there are limits to what and how much we can accomplish, but they’re loose. It’s like playing in the ultimate sandbox – where we can build almost anything. If something doesn’t exist, we can come up with ways to make it happen. It’s the best.