I’ve been waiting for this moment for almost a year.
Back in November 2009 I officially incorporated Undead Labs and announced our intention to build the world’s first (and by default, best) zombie-survival MMO for game consoles. My first thought after the website went live was that I should invite George Romero, Max Brooks, and Robert Kirkman over to my place for a weekend of zombie video gaming, movie watching, and poetry recitation. My next thought, after shaking that little fantasy, was that I wanted Doug Williams to be the art director for this game, and that nobody — and I mean nobody — else would do.