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News, State of Decay

London Calling For YOSE

Our friends at Microsoft hosted a media event in London at the end of last week, and the press embargo was lifted this morning. I can’t wait to see what the attendees had to say, but in the meantime, here are the new details from the release that went out on the Xbox Wire:

If you grab Year One: Survival Edition on the first day we’re out, you’ll get the Prepper’s Pack, which includes:

– New super cool folding axe weapon

– New modified SKS firearm…it has a grenade launcher

– The Prepper SUV

We also clarified that the digital release (on XB1 and Steam) will be worldwide on April 28. In many places, the physical disk copy for XB1 will be on sale April 28 as well. (If you live in a region — mostly in the EU — whose retailers only puts new games on shelves on Fridays, you may to wait until May 1.)

And, just a reminder: If you already own the game and you feel inclined to upgrade, we want to thank you with a 33% discount and an exclusive hero named Gurubani Kaur. You have to upgrade with the account you used to buy the original, but the discount will then be automatic.

If you’re excited about what you’re reading, and you’ll be at PAX East, be sure to hit me for an appointment. sanya at undeadlabs dot com is the address!


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All the News From PAXSouth

We had a great time in San Antonio, thanks to all of you! We sure appreciate how patient everyone was with the lines. That’s the (only) downside to developers doing demos: We are really freaking proud of our games, and we all want to show you every detail. Keeping to ten minutes is the hardest thing about the show, hands down.

Media demos are longer, fortunately. The reporters get twenty minutes to explore, shoot footage, and ask questions so that everyone not at PAX can get all the juicy details. If you weren’t there to get your own hands-on time…or either of the epic collectible Pinny Arcade Pins…check out the following!

APGNation came by and recorded a nice long State of Decay interview with SOD Lead Designer Geoffrey Card.

Bitch Team Alpha declared Moonrise her top game for casual players: “After playing it once, I couldn’t stop talking about it.”

Capii Media wasn’t media. They were the guys who ran the photo booth where Moonrise players could “picture themselves in the game,” but in between green screen shenanigans, they shot this fun highlight reel. Includes shots from both SOD and Moonrise!

Our forum crew that attended got their own State of Decay media demo, and ThatChristmasKid brought a legal pad with pages of questions from our regular players. Don’t miss the resulting Q&A!

Gamespot gave us our favorite headline to date about Moonrise, and this awesome quote: “The mobile creature collecting-and-battling RPG takes some of the series more prominent elements and turns them on their heads, making for an enjoyable, refreshing take on the genre.”

One of the guys from Geek Avengers wrote up his experience on his personal blog, explaining why people should care about YOSE. “What I want to tell you about right now is what I think was the game of the show…I’m not a tech jargon expert, but it looked fantastic and plays beautifully. Zombie heads pop like melons in beautifully rendered HD. Running over the undead is just as satisfying as ever.” He also got a bit of the story from how the original game came to be.

As the site name would suggest, Hardcore Gamer was all about the PVP in Moonrise, with lots of detail about the fighting system. They also saw State of Decay, of course: “When games were trying to emulate the lightning-in-a-bottle co-op experience…Undead Labs released a solely single-player, story-driven experience devoted to depicting survival in a zombie wasteland.”

Before Massively disappears forever (BOO! HISS!), check out their double feature on both Moonrise and State of Decay: “It was a little jarring to go from adorable pet battles to being torn in half by a zombie, but the two-for-one session provided a nice glimpse of where Undead Labs has been and where it intends to go.” swung by, and they were pleasantly surprised by Moonrise: “It…could be ideal for someone looking for a little more depth in their mobile gaming than what’s generally available now.”

PixelDynamo gives us the tagline “Reanimated for a new generation” and gets into all the YOSE details.

Windows Central did a solid overview of State of Decay: “If you haven’t played the game, prepare for a fairly realistic depiction of human life after a zombie apocalypse.”


This list is really a work in progress. We had plenty of other interviews at the show, and I’ll update this list as I get the links.

So…who’s going to PAX East in a month? Contact me at sanya at undeadlabs dot com if you’ve got a website, YouTube channel, or Twitch stream.

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News, State of Decay

Year One Survival Edition: April 28 and May 1

If you were online yesterday, you may have seen a couple posts here and there, on a few little-known sites like IGN and Polygon and Kinda Funny. What’s up?

We announced the release date for the Year One Survival Edition. We’ll be coming to Xbox One, Steam, and retail outlets on April 28 in the USA and around the world on May 1. (That’s right, retail – YOSE is being released on disk. Woo! Tell your friends!) If you missed our announcement last summer, here’s what it is:

- The original game and both DLC packs remastered in 1080p. Lighting, textures, the works.
– New animations and overhauled combat mechanics.
– New weapons, new vehicles, new mission type.
– New playable characters (BRING IT ON, SASQUATCH).
– 30 minutes of new music from Jesper Kyd.
– The facility goodness from Lifeline is now available game-wide.
– Xbox One only: New achievements and game DVR.

What does this mean for you, our players that have already bought the game and thus made this awesomeness possible? You’ll be able to bring your save games with you from the 360 over to the One, for sure. If you buy it on One using the same LIVE profile you had on the 360, you’ll automatically get 33% off the cost of YOSE. (Steam players: We’re still working out the details of your discount, and hoping to give you the same deal. Our publisher, uh, knew some people at Xbox, so that arrangement got finalized in time for this announcement.) On both Steam and Xbox, we have an exclusive hero just for you guys who’ve already gotten on this train – the sword-wielding Gurubani Kaur.

Basically, it’s a gorgeous dream come true, y’all. Thank you for all your help. We hope to see everybody back for the party in April and May.

The first hands-on for our commmunity happens starting THIS FRIDAY at PAX South! We are going to be in Booth 1059, giving out Pinny Arcade pins for both State of Decay and our other baby, Moonrise. All you have to do to get the pin is play the game demo, no random crap required. We’ll have some merchandise to sell, a Moonrise tournament with an iPad Air 2 as a prize every day… and our friends at Microsoft sent me a crate of Snacks of Decay to give away when the line gets long and people get hungry.

There are still one day passes available for Friday and Sunday, so if you can make it, we’d love to shake your hands and thank you for being part of the Undead family. If you can’t make it… come celebrate with us in the forum!

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#2MMinutes Gets You an XB1

Our #2MMinutes campaign has so far resulted in just over 3500 minutes streamed in the first half of October, which, while not near our goal of two million, is still pretty damned amazing for a game that’s been out since June of 2013. But let’s see if we can kick this up a level. We’re only going to award the all-expenses trip to our studio if the insane goal is met…but we’re going to award TWO XB1 machines to lucky participants no matter what.

Here’s how:

The First XB1: We will mail this to one randomly chosen streamer. Each stream you post counts as one entry in the sweepstakes. All it takes is a little luck and one posted video, stream, or podcast.

The Second XB1: You’ll need to be a member of our Extra Life team ( for this one, and it’s very simple. Be the person to stream the most minutes for Extra Life, and you’ll get the XB1 with our gratitude, and the gratitude of the sick kids you’ll help.

Don’t forget to send me the links to your streams, everyone!

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Join Us For Our Own #2MMinutes Stream

We need to help the effort as well, so please join us tomorrow for a Twitch hosted by our friends at Xbox:

We’ll stream from 11 AM PDT/2 PM EDT/6 PM GMT until we get thrown out (or an hour passes, whichever comes first). On the video feed you’ll enjoy the comic stylings of Geoff, Brant, and DJ. (If you’re new to our streams, that would a designer, an artist, and a QA lead walking into a bar.) In the chat window, you can watch me have an aneurysm when they start oversharing.

There will be prizes! We’re planning to give away a hoodie and a bunch of DLC codes, and for every person who attends, I’ll add one minute to our total. Remember, it’s all about the powerups.

And speaking of powerups…I don’t know yet exactly what we’re going to be streaming. Better tune in and find out ;)

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This Ringtone Is Straight From the Commander In Chief

To celebrate our two million milestone, we wanted to give everyone something, and the logistics of giving everyone a pony were just too complicated. We thought ringtones might be nice. It turns out a number of you already have State of Decay ringtones. At least, those of you comfortable rooting around in the game files. For the rest of us, here are some of the favorites suggested by the community:

Better’n biscuits on Sunday morning!


Instructions for getting them onto your phone vary wildly, but we and some of our most trusted testers have managed to get these working on a wide variety of phones. Decide which one you like, click the link, right click the player that pops up, and you can “save audio as” whatever you want.

I personally used this tutorial to get “Niiiiice” onto my iPhone 4S. Microsoft offers these instructions for Windows phone owners. And this works for Android people.

Enjoy! And to find out how to retrieve any sound file and make it into a ringtone, feel free to ask our highly technical player community in the comment thread.

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Calling All Artists: Wallpaper Contest

If you know your way around an image editor, this contest is for you. The prize pack includes fame (or at least your image shared around the world), your choice of a shirt or a hat, and a mini-portfolio of original concept art signed by Undead artists.

You may use, modify, alter, and manipulate any image you find here on the website. You may use any screenshot you take yourself from the actual game. The only elements that must be included are the logo of the game, and something about two million. You can be as subtle or as blatant as you want.

Sizes: You do not have to create your image in each of these dimensions! I am listing them out for you so you can decide if you want to go desktop or phone, and figure out how your image looks in the sizes we’ll use to make the wallpaper available to your fellow players.

Full: 800×600 | 1024×768 | 1280×960 | 1280×1024 | 1600×1200
Wide: 1280×720 | 1280×800 | 1440×900 | 1680×1050 | 1920×1080 | 1920×1200
Phone: 320×480 | 480×360 | 480×640 | 480×800 | 640×480 | 640×960 | 640×1136 | 800×1280

Your entry must be posted to the contest thread on the forum (linked below via the green comment tape) by 11:59 PM your time on Thursday, October 16th. You must indicate if the image is intended for phones, or desktops. If you are chosen as a finalist, you’ll get an email at whatever address on Friday the 17th.

We will narrow the field, and post a poll on October 20. (Finalist images will be posted to Facebook as well, although voting will only occur on our forum.) There will be two winners – Community Choice, and Lab Choice. The poll closes and winners will be announced October 27.

Okay! Let’s see what you’ve got! We have SERIOUS talent around here – bring it on!

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The original State of Decay has now sold two million copies, not including any DLC. If you have a YouTube channel, a Twitch stream, or a podcast, we’d like to invite you to join our two million celebration and attempt to share two million minutes of State of Decay throughout October.

What happens if we hit that goal? For starters, one of you will win a trip to Seattle to meet the team, be the first person to play the Year One Survival Edition, and more. Other prizes will be announced during the month of October, but we thought you’d like to hear about that one right away.

Here’s how it will work:
Sign up with either this Google form –OR– join the Undead Labs team at Extra Life. More on that in a second. The important thing is that I have you on either of those two lists, so that you’ll be eligible for prizes. (Note that the trip to Seattle is only possible for residents of the USA, because of a bunch of horrible legal issues. We are proud to have such a global community, however, and as you all know, we’ve sent loot all over the world.)

Next, stream, podcast, upload video – whatever it is you most enjoy, in whatever language you prefer. It just has to be about State of Decay. Share the link on social media, with the hashtag #2MMinutes.

Email me the link (sanya at undeadlabs dot com), along with how many minutes you spent on State of Decay. I’ll add it to the database, share the link with the community, and add the minutes to your total.

Each time you stream, podcast, or upload a video, send me the link, because each thing will count as an entry into the contest. There is no limit to the number of contest entries you can have. If you post five videos and run two streams, you’ll have entered seven times.

If we hit two million minutes by 12:01 AM PDT November 1, the grand prize will be awarded to one randomly chosen participant. If not, well, plenty of other prizes will go out over the next four weeks.  We’re just saving the best stuff for when we hit the goal.

Bonus Minutes

Some of you may be familiar with Extra Life, a charity that raises money for sick kids by playing games. Their big event is the gaming marathon on October 25, where people try to play games for 24 hours straight. Of course, people can and do play/stream/’cast at other times. You can read more on their website.

The point here is that playing for Extra Life will earn bonus minutes and extra entries for the #2MMinute challenge – 1.5 times the minutes, and double the entries.  If you stream State of Decay for 30 minutes as a member of our Extra Life team, that session will count as two contest entries, and 45 minutes toward the total. If you participate in the marathon on October 25, you’ll earn DOUBLE minutes toward the challenge. Finally, for each dollar raised, we’ll add one minute to the total. Powerups, people, they’re how you win the game.

Extra Life team members who raise any amount at all will each get a DLC code to keep or give away as a prize.

Media List

We consider YouTubers and Twitchers and podcasters to be gaming media. You’re the bloggers of the modern era, and we owe a big part of the big milestone to you spreading the word. If you are part of #2MMinutes, and your channel is still active (updates 2-3x week, at least 25 subscribers) when the Year One Survival Edition launches this coming spring on PC and XB1, you will receive a review copy.


We’re going to need every possible day to hit the goal, so I wanted to get this up today. Stay tuned for the legal rules, other prizes, and more. And if streaming’s not your thing, fear not – we’ve got a ton of fun contests coming up. This month-long party is in your honor!

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TWO. Million. Sold.

About this time last year, we had a million reasons to smile.

Now, we have two million reasons. That is, two million copies of the original State of Decay have been sold, between Steam and XBLA. We’re not even talking about DLC, here.

There just aren’t the right words to tell you how much this means to us. No marketing, no advertising, just you playing and streaming and spreading the word. You made this happen, and if we could individually thank each person who hit that download button, we would. Your enthusiasm and support have been everything. Thank you.

When we hit five hundred thousand copies sold (which was pretty remarkable for a zombie apocalypse simulator with a persistent world and permadeath), we celebrated by starting work on Breakdown. When we hit a million, we gave away some freebies.

Two million calls for a hell of a celebration. We’ve already announced everything we can when it comes to the future of State of Decay — and then some — so we’re going to kick off a month long celebration. Keep your eyes here, and on our social channels (@undeadlabs on Twitter, on Facebook – accept no substitutes!), for details. If you make videos or stream, be sure to come back later today!

You’re…you’re just the best. Thanks again.

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Memories of PAX Prime 2014

Has it really been three weeks since PAX ended? It seems like just yesterday Drew Hobson (the voice of Marcus) was cheerfully saying “niiiiiiiice” on request, and revealing his other role on State of Decay. J.L. Bourne was only a few hours ago signing autographs in our booth and telling stories during the Superfan prize dinner. I feel like we were just standing in a crowded room, telling people that as a matter of fact you’ll be able to play as Sasquatch in the Year One edition of State of Decay. And it sure feels like I was very recently sitting on a convention center floor scribbling notes, while over my head Jeff and Foge were designing a PVP tournament for Moonrise.


Brant isn’t in the picture because he’s taking the picture, but what you’re seeing is the Superfan celebration. We are the luckiest game company on earth, I have to tell you. Our Superfans were supposed to be treated like royalty in return for all they’ve done…and instead they did more. They met us at the crack of dawn at the company HQ to load boxes. They helped set up the booth. And even though they had four day badges to see the show, every time I turned around one of them was doing a demo of the game for new players. (Our Negnar did step away from the Undead Labs area long enough to try out the new game, and he wrote up his experiences here.) I hope they had as much fun as we did. I mean, we are grateful to all of you for being part of the community, and meeting some of you in person is SUCH a thrill.


Speaking of meeting in person, here’s Drew! He signed shirts and hats and recited any line you wanted. “Niiiiiiiice” was a popular request. As befits a guy who is a professional DJ as well as a voice actor, Drew was the life of the party. It was great watching people come up to talk about the game, and then realize that “Marcus” was standing right there. What they didn’t know, and Drew was able to reveal, is that he’s also the voice of Sasquatch. Sasquatch, who will be a playable character sometime early next spring. We’ll be working with Drew until Hollywood comes calling for this guy.

JL signs for a player

Fans of J.L. Bourne (he whose novels were such an inspiration to us during the development of State of Decay), you will be glad to hear that he is EXACTLY the guy you want beside you if the apocalypse happens. He doesn’t just spin a pretty story. He thinks tactically at all times. It was an education watching him make plans and contingency plans, and more than once I got a little shiver and thought, boy, glad we’re on the same side. He’s also a hard worker, thoughtful, honest, and damned funny. We are so lucky to have him working on the future of the game. Wish I could talk about that future…


In the immediate future of State of Decay, and what we can talk about, is the Year One Survival Edition, which I would really like everyone to abbreviate on Twitter as “YOSE” instead of the cringeworthy “YO.” Seriously, if you could please hook me up, I will pay you back at the first State of Decay live event. Drinks, swag, something. Okay, moving on. Although we weren’t ready to show it at PAX, we did talk about it at our press event the night before the show. Major Nelson made a horror movie about it. Gamespot saw it in person. So did Ten Ton Hammer. Some big sites wrote about it. And it wouldn’t have been a media event without some of the writers who’ve been there since the beginning.

Highlights include, but are not limited to: Remastered in 1080p. New mission type (“Cleo Drops” – military looking crates that contain rare and powerful goodies…but they seem to attract a hell of a lot of zombies). New playable Heroes from Lifeline — Hawkes, Kilo, Vance, and Sasquatch. New SUV, new weapons, new music. The facility goodies (snacks, ammo) from Lifeline will be retrofitted into the whole game. And to be honest, we’re not done.

YOSE will bundle all of the DLC into this package, to make THE definitive version of State of Decay. This generation of it, anyway. We’re still talking about ways to thank those of you who bought the original game but might want to upgrade, so, stay tuned.


And of course, there was Moonrise. PAX was our first chance to see real players interacting with our alpha build. As you regulars know, our PAX booths are never staffed with temps or marketing people. Every demo is given by someone who is actively working on the game, and really, REALLY cares if you’re having a good time. So, this show was big for us.


With fourteen demo stations, we figured the line would move so fast that there wouldn’t be a chance for much of a line to form. We were…pleasantly surprised. We were freaking delighted when one of the PAX people came over with a roll of tape to mark out where the overflow could go — around two sides of our booth! — without pissing off the fire marshal.

And then there was the line on the OTHER side of the booth for the tournament. After the show started, Jeff and Foge (the Design Director, BTW, you’ll be hearing more from him soon) looked at each other. They had a gleam in their respective eyes that I have learned means nothing but trouble. “Man, people don’t get to the PVP during the demo. That’s the best part,” one of them said. One thing led to another, until I was sitting on the floor of the booth taking notes while they worked out the rules. At the end I held out my notebook. Jeff took a picture of the page and disappeared. He came back a few hours later with two posters, four iPad Airs for prizes, and a few thousand postcards with the rules.

The tournament was EPIC. Nothing is more fun than PVP. Check out the pictures on the Moonrise Facebook page. And if you don’t believe it happened just the way I’ve described:


As usual with our games, Moonrise is damned hard to boil down to a simple slogan. Early next month we’ll start a series of design articles that will show you what all went into crafting this beauty, and I’ll post a more complete press roundup next week. This post is already crazy long, so in addition to Negnar’s post, for now you can start with MMORPG: “[C]heck out Moonrise, a real-time combat RPG that really made the obsessive compulsive gamer collector in me get excited.” And hey, why not GamersInBeta: “Besides the intuitive game play, what was most impressive about the title was how quickly you forgot about the medium you were playing on as you were so immersed in the story and action.”

If you want the news as it happens, be sure to follow us on our various social media things. We’re @undeadlabs on Twitter. We’re cleverly disguised over at Facebook. Although we don’t have the State of Decay tags on either Facebook or Twitter, we share the Moonrise tags with the people at Kabam: @moonrisemobile and

Please do keep track of us. We have something really neat to celebrate with you in the near future, and I don’t want you miss any of the fun.