We’ve got no tricks, only a treat. As our most passionate fans already know, our Survivor Cell Challenge participants got a copy of our latest short gameplay video as a prize (and check out their costumes on Facebook). Now we’re sharing the video with the world. Check out “Distraction,” a snapshot of sneaky tactics—and a brief look at our progress since PAX.
At PAX Prime, we revealed a nice little chunk of State of Decay game footage. We encouraged the players waiting in line to try it to take pictures and video. You saw elements of base building, of stealthy strategy, of incendiary device usage, and a whole lot of chopping, hacking, and splattering with dozens of edged weapons. There were also several extremely blurry screenshots of a supply locker filled with guns and other things that go boom.
I do not believe any of our alpha images were more analyzed, deconstructed, discussed, or reposted than those weapon shots.
The shots were followed by so many questions – did we have one of this model? One of that? We couldn’t possibly make a zombie game without one of these, right? I was helpless before the onslaught of extremely specific inquiries. Fortunately, Brant wanted to give you, his fellow gun…enthusiasts…a little of what you’re longing to see. I present to you “Show and Tell With Brant.”
Last Friday we dropped the loot for the first Survivor Cell Challenge. As Sanya explains in Friends Will Help You Survive the Wait, Survivor Cells are groups of friends and fellow State of Decay community members living in the same location.
The prize for the Survivor Cell Scavenger Hunt Challenge was exclusive early access to a video clip showing a never-before-seen aspect of State of Decay — in this case, building a garden in one of the game’s starting Home sites.
Now that our dedicated fellow survivors have dissected every second of the clip in brain-exploding detail (Nice work Capt.C.Baker!), it’s time to roll it out officially.
So, for those of you who have not seen it yet (what, you’re not lurking on our forums all weekend hitting “refresh” every minute?), here’s a brief ALPHA-build glimpse of one of the building mechanics in State of Decay.