It’s the most wonderful time of the year…that time when we’re seeing the light at the end of the development tunnel. We’re polishing up communications, tactics, and all of the elements that make a game more than a simple “see zombie, shoot zombie” kind of thing. We talked about tactics, so it only seems fair to show you a little of what we meant. Here’s a holiday gift for you:
State of Decay
The response to Foge’s article was exactly what we’ve come to expect from our community: Passionate, and packed with followup questions. We gathered them up and did our best to hit them all. (This ain’t the royal “we” – the people behind this Q&A are your producer, your creative director, your weapons master, your president, your community person, and of course, Foge himself.) Check out the five sections of goodness here in our forum.
“Shit just got real.” – Marcus Burnett, Bad Boys II
Having a long-term strategy for surviving the zombie apocalypse is a great idea. A big-picture plan is necessary if you are going to survive past the initial outbreak. Where will you live? What will you eat? How will you defend yourself? What are you striving for beyond simply surviving another day? Accomplishing those big-picture goals are going to require you to be adaptive. Tactics are what you do with what you have in an effort to complete objectives that further your strategic goals.
In State of Decay we put a lot of effort into making sure that players can transition smoothly between different tactical approaches to gameplay so that they you can adapt quickly and make adjustments to your tactics as the combat situation evolves. We want you to easily flow from stealth to melee combat to ranged combat to using items. We know that everyone approaches these challenges differently, and it was important to make sure that as many approaches were accounted for as possible.
Even if wading into a horde armed only with a rickety table leg is likely to result in getting killed.
Those of you who hang out in the forum, or with us on Facebook, or even on Twitter have already seen four of these. But go ahead and click, complete the collection. Those of you who rely on this website, or more accurately your favorite gaming news outlet linking to this website, are about to see the latest and greatest screenshots. We’re teasing some new content with these images. Read on!
There are three types of screenshots. Click each one to see it full size!
We started with a simple idea: simulate the zombie apocalypse. We sketched out our plan for State of Decay in big, bold strokes. We would focus on survival. We’d have meaningful choices. We’d have fast, sweet action. We’d provide the tools to develop unique survival strategies. Above all else, we would have the apocalypse simulator we all dreamed of every time the credits rolled on a great zombie flick.