by Brian Giaime (gee-AHH-mee)
Hello! This is Brian Giaime, System Designer on Moonrise. Today we’re going to nerd out about dungeons: challenging, high-stakes combat endeavors that stand between players and sweet, sweet loot.
using our brains to save yours
by Brian Giaime (gee-AHH-mee)
Hello! This is Brian Giaime, System Designer on Moonrise. Today we’re going to nerd out about dungeons: challenging, high-stakes combat endeavors that stand between players and sweet, sweet loot.
By Ian Adams, Age 32
Hello again, folks, this is Ian Adams, Content Designer and Writer on Moonrise. I’ve already introduced myself in a previous article, so today I’ll just give you a fun fact: I can say “toy boat” ten or more times in a row, quickly. I can do any other tongue twister as well, but that’s the one I’m proudest of. I challenge all of you to do it even four times. If you can, maybe Sanya will give you a prize. I don’t know, I didn’t ask her about this.*
When discussing story, we’ve mentioned “quests” off-handedly a few times, but we haven’t really gone into detail on what that means. By the time this article is over, we will no longer live in a universe where that is true. We’ll talk about quests, what they have to do with story, how we make them, what our goals are and other things that I’m going to leave out of this list. To find out what they are, keep reading!
by Richard Foge, Andy Collins, and Brian Giaime
From the very outset, we knew that we wanted PvP to be a huge part of Moonrise. In this article, we’re going to chat a bit about an important element of PvP in Moonrise. Specifically we’re going to dig into meta-gameplay.
by Brian Giaime
What does “Balance” really mean?
Balance is a misleading term. You might think this means “everything is as good as everything else”. This isn’t entirely incorrect, but it misses out on one of the great things we can create through games: A series of interesting decisions.
by Brian Giaime
Combat lies at the heart of Moonrise, and it takes a lot of forms. You and your team of trusted Solari might battle wild, rampaging Lunari. You might fight against another Warden in a friendly duel. Or perhaps you’ll face a truly nefarious villain, with innocent lives at stake! But regardless of the enemy, combat follows the same rules.
How do you fight?