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Studio

Jun 03 2010

Building A New Kind Of MMO Aint Like Dustin’ Crops

I don’t know. Dusting crops sounds kind of like hard work to me. I mean, what is the “dust” anyway? Is it okay to breathe it? Or maybe crop dust can be a source of zombie plague…

In any case, we’d sure rather be making games than dusting crops, differences in difficulty notwithstanding.

We’ve been very busy this spring getting the financing for our studio lined up and refining the core game design. The good news is that we are almost across the finish line, and we’ll soon be able to announce our partner and start giving you more details on the design and development of the world’s first MMOZ.

It’s going to be an exciting summer at Undead Labs. Thanks for your patience, and stay tuned.

Jeff

Written by Alan Diekfuss · Categorized: News, Studio

Dec 02 2009

G4 Interview With Jeff

G4’s Stephen Johnson gave Undead Labs’ Jeff Strain a call this week to talk about the new studio, and more importantly, how an MMOZ might actually play.

G4: I hope there’s no actual zombie apocalypse between now and [release].
Strain: Well, it would be good source material wouldn’t it?

Check out the full interview on the G4 website.

Written by Alan Diekfuss · Categorized: News, Studio

Nov 23 2009

Zombie MMO! Hell Yeah!

Welcome, zombie fans!
And MMO fans.
Oh, and of course console gaming fans.
And if you don’t fall into one of those categories, you are welcome to hang out anyway if you are console-zombie-MMO-curious.

Today Undead Labs proudly announces… well, our existence. Here’s the official word.

So what’s this site all about? Well, you’ll notice a few non-traditional things going on here.

Read More

Written by Alan Diekfuss · Categorized: News, Studio

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