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The Heart Of Horror
When you think about the zombie apocalypse, zeds aren’t the only things that count. A huge part of an outbreak is the aftermath — the destruction of civilization and everything that goes along with it.
This setting has be a great inspiration for our art director, Doug Williams. By now you’ve probably seen a ton of his awesome concepts, but that doesn’t really tell you about his vision for the world of Class3 or the look and feel of the game.
That’s why I decided to sit down with him and get his thoughts on the visuals you’ll see in our world. Our conversation started with two words:
“Faded Americana”
Heads Up
Special effects and the modern zombie go hand in hand. If makeup legends like Tom Savini had decided to use their skills on romantic comedies instead of horror flicks, the entrail gobbling ghouls that we all know and love probably wouldn’t exist. Thanks to the creativity of these FX pioneers, a whole new genre was born, and generations of gorehounds were thrilled by their work. Some fans didn’t stop at just admiring the creations of the masters; they were inspired to make effects of their own.
Tim Shea is one of those guys.
I saw Tim’s work for the first time a few months back. He’d spotted one of our fan art posts and decided to send in pictures of a zombie head that he had made in his spare time. As a die-hard makeup fiend myself, I immediately bombarded him with questions and discovered that his passion for this stuff runs really, really deep. So deep, in fact, that he decided to surprise us with a mounted zed head for the Lab.
The world of special effects is really fascinating, especially when you dive into how props and prosthetics are actually created. To give you guys some insight into how it’s done, I decided to interview Tim about his sculpting hobby, his inspirations, and more. Read on to check out what he had to say!
Wallpaper Extravaganza
We’ve been getting tons of requests for new wallpapers, so here’s a Friday present for you — four kick-ass concept papers from Doug! Today we’re offering a foreboding McMillanville sunset, the over-run city of Dunniway, a horde of moonlit zeds, and the trek of a lone survivor.
Read on to grab them and decorate your desktops, Labs style!
Jeff Chats With Gamasutra
To read what he had to say, head over to the Gamasutra website!