The Way You Make Me Feel

I don’t like MMOs.

I love the idea of MMOs. The idea of playing in a massive, persistent world with my best friends and folks from all over the world is incredibly appealing. Current MMOs offer the world, and tons of players, but I’m an action gamer and that’s just not what MMOs are right now.

I’ve been dreaming about what an MMO could be since I was a n00b designer. In my mind I always pictured piling into a car with my friends and tearing off into a massive world. They would lean out of the car, shooting and swinging bats.

Why aren’t MMOs really like that?

MMOs get breaks because of their social nature, but if you really look at them closely they’re barely even games. Mario 64 (nearly 15 years old at this point) feels better than any MMO I’ve ever played. MMOs aren’t even close to keeping up with cutting edge videogames from a gameplay or presentation perspective.

I’m a console guy. I always have been. I cut my teeth on the NES, playing Mario 3 and Contra. I got completely sucked into A Link to the Past and Super Metroid. The FEELING of interacting with the world has always been stronger for me on consoles; it’s what they’re made for.

What about MMOs? What if we replaced all the math with action? What if an MMO could feel like a kickass console game?

How about we give you a bat, and when you press a button to swing that bat, it hits things. Not just range tests to the target, but your bat has collision and the path it moves through defines what you hit. Not numbers and spreadsheets behind the scenes, but you actually hit that thing with your weapon.

How about if you could actually dodge out of the way of enemy attacks? Not a skill that gives you an increased percentage to do some counter-math against the opponent’s formula, but an actual dodge-out-of-the-way that lets you duck just underneath the rotting grasp of an attacking zombie.

How about some actual guild goals? Not, “We’re doing this raid to get our healer caught up on gear,” but instead, “We’re going to raid the power plant because if we clear it out we can get power to our community and get our communications network online.”

Imagine plowing a modified death truck into a swarm of zombies to clear a path to a building your community wants to scavenge. Imagine vaulting over a couch smoothly into a jump kick, whipping out your pistols and nailing a couple of quick headshots, then diving out the window onto the back of an RV that your buddies are driving. Imagine loading a car up with explosives, driving full speed at a massive swarm of zombies, diving out and detonating the trap just as it plows its way to the heart of the horde.

That’s the game we want to play here at Undead Labs. So that’s the game we’re making.

It’s my job to sure that the game feels AMAAAAZING. Fortunately I’m in a great situation where I won’t be allowed to fail. Everybody at Undead Labs is a gamer, and by that I don’t mean they’re into games only the really hardcore players are into, I just mean that everyone here LOVES games. And they have high standards. That makes it pretty easy for me to get solid opinions about the latest gameplay tweaks I made.

I believe that MMOs can and should compete with the best triple-A games. And I believe consoles are the perfect place for MMOs to make this stand. Together we’ve learned tons about the power of persistent worlds from today’s PC MMOs, and I’ve personally spent years working on top-tier console action games, so let’s bring them together.

Everything that I’ve worked on has been preparing me for this one game. Vehicle tuning on Road Rash 64 and Kinetica, combat on God of War, shooting in SOCOM, systems on Guild Wars. Each of those games has taught me valuable lessons about game feel and tuning, and I’m putting all of that knowledge to work here at Undead Labs.

I don’t like MMOs, but I love this game. You will too.

Foge

[PS: If you just can't get enough Foge and would like to know more about him, be sure to check out Jeff's introduction.]

  1. Researcher: Crispinator

    holy win sauces D: now that is what i like to see for concept art the characters in motion in the environment and one day i hope im in the same job as who came up with them pictures concept is life :D so exsisted for this epic game!!!

  2. Researcher: Crispinator

    jumping into the back of an rv through a window yes please but how about jumping off a building with a rope attached and smashing through the window 3 floors below or through a knife at a light switch turning out the lights and using them trustie nightvision goggles found at the local hunting store to take out them troublsome looters sam fisher style!!
    so much stuff to be unlocked in action but alos feeling a connection with your character turning the character from pixles to having feelings for your animated buddy

  3. Researcher: The Stomach

    This guy is pro. Just reading this I feel like their is no way this game can fail. With a speech like that this guy should be coaching professional sports.

  4. Researcher: James M

    What you described hits the nail on the head for what a MMOZ should be IMO. One question I have though is how you guys will handle infection. Will it be the traditional one-bite and you’re done or will you give more leeway for players to play around?

  5. Researcher: Billy

    You had me at, I don’t like MMO’s.

  6. Researcher: RsGonzo

    First I read about the concept behind the game, and now this brilliant blog-post? I haven’t been this excited for an MMO since I was promised greatness with the announcements and gameplay footage of Huxley –– another “revolutionary” take on the MMO, and one that has seemingly flopped.

    I don’t doubt that if this game can be pulled off well (i.e. avoiding the generic MMO archetype, introducing solid and enjoyable gameplay mechanics) this Undead Lab production could easily be the game I’ve been waiting for. Since, well, I’ve been a gamer.

    Eagerly, I await some screenshots – although the concept art looks gorgeous already.

    I just hope that this game doesn’t follow in the footsteps of so many others, promising what can’t be delivered — or what I like to call the Peter Molyneux Syndrome.

    Keep it up, guys. I can’t wait.

  7. Researcher: Lennon V. C.

    The concept art is amazing. If the game has the same visceral feel as God of War, I will never need to play another video game again.

  8. Researcher: Ian

    In this game you guys should make it so if a zombie bites you, you have a certain amount of time to find some kind a drug to stop the infection from spreading or something like that

  9. Researcher: Crispinator

    that or you have to amputate the bit!! but i agree with the man above me

  10. Researcher: Richard Martija

    MMO is the best example of a genre in it’s infancy. It looks like you guys are planning on finally teaching it to walk on it’s own.