Jobs

Do you love games? Do you love zombies, open worlds, survival simulations, magical creatures, e-sports, or gorgeous RPGs? Does the prospect of testing your survival skills online with your friends in a vast, beautiful world in the throes of the zombie apocalypse make your pulse race? Do you have game development skills?

Undead Labs, creators of the smash hit survival-fantasy game State of Decay, is home to an elite team of programmers, artists, designers, musicians, and producers. If you think you have what it takes to join us and help to create our unique brand of innovative games for core gamers on all platforms, we want to hear from you!

What can you expect from us?

  • You can expect to work with people you admire, respect, and trust, and you can expect to have it returned in kind. We are not a “rock star” studio. You won’t find anyone’s name in front of our game titles, or any single person taking credit for the design of the game.
  • You can expect to work on games you’re truly excited about, while also living a full life. We have a sustained track record of building and nurturing development cultures that are respectful of personal lives and families.
  • You can expect to work in open, collaborative environments, and that everyone else in the company will do the same. Offices, cubicles, and development cultures just don’t mix.
  • You can expect to work for a company that pursues excellence and sets ambitious goals. We’re not in this to create mere games; we strive to create cultural phenomena.
  • You can expect to be asked to contribute to the design of our games and challenge the boundaries of your role, rather than working strictly to a specification that someone else gives you.
  • You can expect candor, honesty, and transparency from the company. We’re in this together, and we’ll treat you as a peer.
  • You can expect to be compensated fairly for your hard work. You should be passionate about what you do for a living, but you should never let anyone try to shame you into believing that you must sacrifice fair compensation for a job that you love.
  • You can expect to love your job. In fact, you should demand it.

If you’d like to know more about what to expect from us — and what we’ll expect from you — you can check out the official Lab Culture statement.

“We’re always on the lookout for talented people…”

Well, no. We’re not. You probably see that statement frequently, but we’re actually not always on the lookout for talented developers. We’re a tight-knit studio with strong production and development infrastructure, and we don’t simply throw bodies at problems. When we decide to add a person to the team, it’s only after careful thought about both our short-term needs and our long-term goals. We don’t hire carelessly. That means when you see an open position below we are actively working to fill it, and when we find that perfect person, it’s gone. If you think you want to join us, let us know now.

Our open positions are listed below. Unless otherwise stated, all positions are for full-time employment at the Undead Labs studio in downtown Seattle. If one of them describes you, send us an email expressing your interest in joining us. If you know someone who works at the Lab, please express your interest to that person directly. If we haven’t had the opportunity to meet you yet, please send us an email with links to your online portfolio and resume to jobs@undeadlabs.com.

Be assured that any contact with the Lab will be held in the strictest confidence.

 

Graphics Tech Artist

Job Title(s):
Tech Artist
Position Type:
Full-time

We are seeking a graphics-oriented technical artist with expertise in shaders and lighting techniques. We’re looking for somebody to help us create high-quality graphics in Unreal Engine 4, particularly somebody who can help us balance out the needs of realism with the tight performance constraints of an open-world game.

In addition to making shaders, the ideal candidate will be able to work closely with our artists to help them get the most of out of the engine and its options, and to educate and evangelize for cool new techniques. An important part of the job will be riding herd on memory and GPU budgets and making sure all the pretty stuff still runs smoothly on an Xbox, so good instincts for finding the right trade-offs between memory, GPU and CPU are essential.

Candidate Profile

Our motto is “we’re all adults here.” We value candidates who don’t need to be micromanaged. This particular position puts a premium on good math skills and the ability to make smart, efficient choices to balance graphical quality, performance, and resources.

Requirements

  • Significant industry experience, including at least one shipped title (no students or recent grads for this one, please)
  • Experience with GPU performance management
  • Solid knowledge of computer graphics fundamentals

Bonus Points

  • Unreal 4 experience
  • Maya Python skills

This position is for full-time employment at the Undead Labs studio in Seattle. (For more on our culture, be sure to check the jobs page.) If you think you have what it takes, send your resume to jobs@undeadlabs.com and tell us why.

We’re looking forward to hearing from you!

About Undead Labs

Undead Labs is an independent game developer located in Seattle, Washington. We’re the developers of the hit State of Decay for Xbox and PC, which has sold several million units. We’re focused on smart development and tech art is a key pillar of our way of making games.

Tools and Pipeline Technical artist

Job Title(s):
Tech Artist
Position Type:
Full-time

We’re looking for a TA who specializes in keeping people productive – providing tools that help artists work faster and making sure that the data we need gets from the artists into the game in the cleanest, quickest and most reliable ways.

The core of the job will be driving our Maya Python toolkit, ensuring that the artists have fast, reliable and uncomplicated ways to get their work into the game. This includes writing tools, tending to exporters, and working closely with the engineering team to find the right way to get graphical and game data into the game. This job requires good coding skills, but the ability to help our artists with advice, timely bug fixes, and feature education is also critical.

Candidate profile

Our motto is “we’re all adults here.” We value candidates who don’t need to be micromanaged. This particular position puts a premium on production savvy – the ideal candidate will be wise in the ways of game production, able to spot potential problems before they get in the way, and provide the insight to help a small, agile team compete with AAA behemoths.

Requirements

  • Significant industry experience, including at least one shipped title (no students or recent grads for this one, please)
  • Production smarts: the ability to identify efficient and reliable ways of making contents
  • Good Python programming skills, including the ability to work with classes and maintain a big, modern codebase

Bonus Points

  • Unreal 4 experience
  • Ability to work in C++ (Maya API and/or Unreal 4)

This position is for full-time employment at the Undead Labs studio in Seattle. (For more on our culture, be sure to check the jobs page.) If you think you have what it takes, send your resume to jobs@undeadlabs.com and tell us why.

We’re looking forward to hearing from you!

About Undead Labs

Undead Labs is an independent game developer located in Seattle, Washington. We’re the developers of the hit State of Decay for Xbox and PC, which has sold several million units. We’re focused on smart development and tech art is a key pillar of our way of making games.

 

Game Programmer

Job Title(s):
Programmer
Position Type:
Full-time

Want to do something completely different? With the highly successful release of State of Decay behind us, we’re heading into uncharted territory with our upcoming projects, and we need a few more hardcore programmers to help us get there.

We need help creating latency-tolerant combat engines, rapid world generation and authoring technologies, sophisticated creature AI, global virtual economy systems, scalable persistent object systems, etc. In other words, all of the cool technologies required for online-world games.

This is complicated stuff, and requires an elite team of programmers who really know what they are doing. Are you an elite programmer? Among the best? If so, we want talk to you.

Here’s what we look for in a programmer. Remember that this is not a checklist of “must haves,” but rather a guideline that we use to find great candidates.

  • A true passion for the craft of writing clean, efficient, well-structured code
  • The ability to think quickly and communicate thoughts effectively
  • A customer-oriented mindset and development philosophy
  • Solid math skills
  • Proficiency in C and C++
  • Knowledge of C# and higher-level languages such as Lua, Python, and Ruby a plus
  • Experience in console and high-profile PC development a big plus
  • A degree in Computer Science or equivalent from an accredited four-year program is a plus, but not a must
  • As with all our positions, a love of gaming is a must

This position is for full-time employment at the Undead Labs studio in Seattle. (For more on our culture, be sure to check the jobs page.) If you think you have what it takes, send your resume and some code samples in C++ or C# to jobs@undeadlabs.com.

Make sure your code sample shows us something meaningful — we like to see real solutions to real problems, as opposed to class wrappers or thin API layers. Your code sample is your portfolio, so put your best foot forward and blow us away! We won’t compile your code, so please don’t send entire projects; just the highlights. Also rest assured that any code you send will be used solely to evaluate your candidacy, and will be held in the strictest confidence.

We’re looking forward to hearing from you.

Game Engine Programmer

Want to do something completely different? With the highly successful release of State of Decay behind us, we’re heading into uncharted territory with our upcoming projects, and we need a few more hardcore programmers to help us get there.

We need somebody who will work with others to identify, define, and implement visual improvements and technologies for our next game. Someone with experience working on large titles with small teams. Someone who knows the graphics technology required for online-world games.

This is complicated stuff, and requires an elite team of programmers who really know what they are doing. Are you an elite programmer? Among the best? If so, we want talk to you.

Here’s what we look for in a programmer. Remember that this is not a checklist of “must haves,” but rather a guideline that we use to find great candidates.

  • A true passion for the craft of writing clean, efficient, well-structured code
  • The ability to think quickly and communicate thoughts effectively
  • Proficiency in C and C++
  • Knowledge of C# and higher-level languages such as Lua, Python, and Ruby a plus
  • Expertise in multithreaded programming and CPU architecture
  • Thorough understanding of the rendering pipeline and GPU architecture
  • Up to date on current graphics research
  • Exceptional understanding of the mathematics behind modern graphics techniques
  • Experience in gaming console and high-profile PC development a big plus
  • Game engine development experience
  • Open world or MMOG development a plus
  • Demonstrated end-to-end experience getting art to the screen
  • A degree in Computer Science or equivalent from an accredited four-year program
  • As with all our positions, a love of gaming is a must

This position is for full-time employment at the Undead Labs studio in Seattle. (For more on our culture, be sure to check the jobs page.) If you think you have what it takes, send your resume and some code samples in C++ or C# to jobs@undeadlabs.com.

Make sure your code sample shows us something meaningful — we like to see real solutions to real problems, as opposed to class wrappers or thin API layers. Your code sample is your portfolio, so put your best foot forward and blow us away! We won’t compile your code, so please don’t send entire projects; just the highlights. Also rest assured that any code you send will be used solely to evaluate your candidacy, and will be held in the strictest confidence.

We’re looking forward to hearing from you.