Do you love games? Do you love zombies, open worlds, or survival simulations? Does the prospect of testing your survival skills online with your friends in a vast, beautiful world in the throes of the zombie apocalypse make your pulse race? Do you have game development skills?

Undead Labs is home to an elite team of programmers, artists, designers, and producers. We’re not building an army; we’re building the Navy SEALs. If you think you have what it takes to join us and help to create the ultimate open world zombie-survival game [fall 2013 edit: or its successors, heirs, siblings, or sequels], we want to hear from you!

What can you expect from us?

  • You can expect to work with people you admire, respect, and trust, and you can expect to have it returned in kind. We are not a “rock star” studio. You won’t find anyone’s name in front of our game titles, or any single person taking credit for the design of the game.
  • You can expect to work on a game you are excited about, while also living a full life. We have a proven track record of building and nurturing development cultures that are respectful of personal lives and families.
  • You can expect to work in open, collaborative environments, and that everyone else in the company will do the same. Offices, cubicles, and development culture just don’t mix.
  • You can expect to work for a company that pursues excellence and sets ambitious goals. We’re not in this to create mere games; we’re in this to create cultural phenomena.
  • You can expect to be asked to contribute to the design of the game and challenge the boundaries of your role, rather than working strictly to a specification that someone else gives you.
  • You can expect candor, honesty, and transparency from the company. We’re in this together, and we’ll treat you as a peer.
  • You can expect to be compensated fairly for your hard work. You should be passionate about what you do for a living, but you should never let anyone try to shame you into believing that you must sacrifice fair compensation for a job that you love.
  • You can expect to love your job. In fact, you should demand it.

If you’d like to know more about what to expect from us — and what we’ll expect from you — you can check out the official Lab Culture statement.

“We’re always on the lookout for talented developers…”

Well, no. We’re not. You probably see that statement frequently, but we’re actually not always on the lookout for talented developers. We’re a tight-knit studio with strong production and development infrastructure, and we don’t simply throw bodies at problems. When we decide to add a person to the team, it’s only after careful thought about both our short-term needs and our long-term goals. We don’t hire carelessly. That means when you see an open position below we are actively working to fill it, and when we find that perfect person, it’s gone. If you think you want to join us, let us know now.

Our open positions are listed below. Unless otherwise stated, all positions are for full-time employment at the Undead Labs studio in downtown Seattle. If one of them describes you, send us an email expressing your interest in joining us. If you know someone who works at the Lab, please express your interest to that person directly. If we haven’t had the opportunity to meet you yet, please send us an email with links to your online portfolio and resume to

Be assured that any contact with the Lab will be held in the strictest confidence.

We’re looking forward to hearing from you. Good luck!

Automation Programmer

Do you like to find ways to make the computer do the work of a 100 people? Do you get a big thrill from pushing a button and watching your code handle thousands of things perfectly that silly humans would constantly screw up, or find things humans have already screwed up? Do you get an even bigger thrill by then figuring out how to automate pushing the button?

We’re looking for someone who loves to write automated test harnesses, sophisticated build and patching systems, and simulation tools to drive games to their knees begging for mercy. That perfect someone would have good instincts for grey/black box testing, and be able work with game programmers, designers, and testers to instrument the game and our service platforms for automated testing.

Here’s what we’d like to see:

  • As with all our positions, a love of gaming is a must
  • Knowledge of C/C++, C# and higher-level languages such as Lua, Python, or Ruby
  • Excellent understanding of QA methodologies and experience writing Test Plans and Test Cases
  • A customer oriented mindset, with good communication skills
  • Experience in console, mobile, and/or PC development a plus (all three is awesome)
  • Self motivated with a focus on delivering results
  • A degree in Computer Science or equivalent is a plus, but not required

Here’s what we’d like you to do:

  • Own and deliver automated test strategies for our products, spanning multiple release cycles
  • Improve the efficiency and reliability of our games by working with team members to encourage a test-driven mentality in the development process
  • Own diagnostics and fault-tolerance aspects of various systems
  • Automate verification of end-to-end customer experiences, from client front end to server back end interactions
  • Own our automated build and patching infrastructure based on a blend of commercial and in-house tools
  • Participate in testing regularly scheduled releases

This position is for full-time employment at the Undead Labs studio in Seattle. For more information about what it’s like to work at the Lab, check out our jobs page.

It this all sounds awesome and you think you have what it takes, send your resume and any code samples you can share to

We’re looking forward to hearing from you.