Jobs

Do you love games? Do you love zombies, open worlds, or survival simulations? Does the prospect of testing your survival skills online with your friends in a vast, beautiful world in the throes of the zombie apocalypse make your pulse race? Do you have game development skills?

Undead Labs is home to an elite team of programmers, artists, designers, and producers. We’re not building an army; we’re building the Navy SEALs. If you think you have what it takes to join us and help to create the ultimate open world zombie-survival game [fall 2013 edit: or its successors, heirs, siblings, or sequels], we want to hear from you!

What can you expect from us?

  • You can expect to work with people you admire, respect, and trust, and you can expect to have it returned in kind. We are not a “rock star” studio. You won’t find anyone’s name in front of our game titles, or any single person taking credit for the design of the game.
  • You can expect to work on a game you are excited about, while also living a full life. We have a proven track record of building and nurturing development cultures that are respectful of personal lives and families.
  • You can expect to work in open, collaborative environments, and that everyone else in the company will do the same. Offices, cubicles, and development culture just don’t mix.
  • You can expect to work for a company that pursues excellence and sets ambitious goals. We’re not in this to create mere games; we’re in this to create cultural phenomena.
  • You can expect to be asked to contribute to the design of the game and challenge the boundaries of your role, rather than working strictly to a specification that someone else gives you.
  • You can expect candor, honesty, and transparency from the company. We’re in this together, and we’ll treat you as a peer.
  • You can expect to be compensated fairly for your hard work. You should be passionate about what you do for a living, but you should never let anyone try to shame you into believing that you must sacrifice fair compensation for a job that you love.
  • You can expect to love your job. In fact, you should demand it.

If you’d like to know more about what to expect from us — and what we’ll expect from you — you can check out the official Lab Culture statement.

“We’re always on the lookout for talented developers…”

Well, no. We’re not. You probably see that statement frequently, but we’re actually not always on the lookout for talented developers. We’re a tight-knit studio with strong production and development infrastructure, and we don’t simply throw bodies at problems. When we decide to add a person to the team, it’s only after careful thought about both our short-term needs and our long-term goals. We don’t hire carelessly. That means when you see an open position below we are actively working to fill it, and when we find that perfect person, it’s gone. If you think you want to join us, let us know now.

Our open positions are listed below. Unless otherwise stated, all positions are for full-time employment at the Undead Labs studio in downtown Seattle. If one of them describes you, send us an email expressing your interest in joining us. If you know someone who works at the Lab, please express your interest to that person directly. If we haven’t had the opportunity to meet you yet, please send us an email with links to your online portfolio and resume to jobs@undeadlabs.com.

Be assured that any contact with the Lab will be held in the strictest confidence.

We’re looking forward to hearing from you. Good luck!

10.17.13
Jobs

Game Animator

Can you bring these sketches to life?

If your answer is “hell yeah!” and you’ve got the animation chops to do it, we want to talk to you.

We’re looking for a talented and passionate animator to join our veteran team of developers and bring our next generation of games to life. You might be our dream candidate if:

  • You are obsessed about the craft of animation and can rattle off your all-time animation heroes from film and games
  • You love (and I mean freaking love) games and are able to talk in depth about them (and believe me, you’ll be grilled on this…)
  • You are at home with hand-built key-framed animation as well as mocap direction and integration, and able to discuss the appropriate uses for each
  • You know your way around Maya with your eyes closed
  • You have shipped at least one game as a professional animator
  • You sleep on a bed of “Art of… ” books
  • You can work quickly and comfortably in a rapid prototype environment
  • You want to stretch yourself professionally and personally to help us create something truly fresh and innovative
  • You can talk intelligently about game design and enjoy working shoulder-to-shoulder with talented designers
  • You are as excited about making awesome games as creating awesome animations

Did I just describe you? If so, this is your chance to join the elite developers at Undead Labs. Contact us directly if you know someone at the Lab. Otherwise, send us an email at jobs@undeadlabs.com with your resume and links to your online portfolio.

For more information about what it’s like to work at the Lab, check out our jobs page.

We look forward to hearing from you!

10.17.13
Jobs

Game Producer

Undead Labs is structured a bit differently than traditional game studios.

Triple-A games are massive, resource intensive projects that demand a ton of investment capital and large teams. In fact, the unquenchable demand for content in the next generation of online games is pushing team sizes into the hundreds. But these huge teams bring significant tradeoffs, such as inefficient communication, forced specialization (okay, you’re modeling all the eyelashes for the native dendari insect-men for the next four years), and, worst of all, the loss of cohesive studio culture. Also, huge teams just aren’t as much fun.

Undead Labs is built around a culture of pragmatism and strong production values, which allows us to build a smaller, elite team of veteran developers and take advantage of the high-caliber art and technology resources available around the world. But operating that way requires skilled and knowledgeable producers, and that’s where you come in.

We’re looking for a talented producer to help us build global production pipelines, document and refine processes, facilitate communication, and generally bring order to the chaos of building ambitious games. If you’re an organization freak, can explain the difference between a CMS and a DAM, wax poetic on the pros and cons of Scrum (and any other production religions du jour), and love to see a complicated process distilled down to its core essence, you might have a home with us.

Love of games is, of course, also required…

Here are some other things we’d like to see:

  • A few years of professional experience in product management
  • Game development experience in any capacity is a huge plus
  • A formal educational background in an accredited four-year program is a big plus
  • Experience with and passion for tools, including spreadsheets, wikis, CMSs, blogs, and project-management tools
  • An attitude of service, but also an ability to lead
  • A self-starter who is happy to be in the driver’s seat, rather than the passenger’s seat
  • A passionate, pleasant, fun demeanor
  • Deep knowledge of and respect/appreciation/love for State of Decay also a big plus; like, really big

This position is for full-time employment at the Undead Labs studio in Seattle. For more information about what it’s like to work at the Lab, check out our jobs page.

If you’re interested in applying for this position, send your resume and a cover letter explaining why you are the perfect candidate to jobs@undeadlabs.com.

We look forward to hearing from you!

10.17.13
Jobs

Game Programmer

Want to do something completely different? With the highly successful release of State of Decay behind us, we’re heading into uncharted territory with our upcoming projects, and we need a few more hardcore programmers to help us get there.

We need help creating latency-tolerant combat engines, rapid world generation and authoring technologies, sophisticated creature AI, global virtual economy systems, scalable persistent object systems, etc. In other words, all of the cool technologies required for online-world games.

This is complicated stuff, and requires an elite team of programmers who really know what they are doing. Are you an elite programmer? Among the best? If so, we want talk to you.

Here’s what we look for in a programmer. Remember that this is not a checklist of “must haves,” but rather a guideline that we use to find great candidates.

  • A true passion for the craft of writing clean, efficient, well-structured code
  • The ability to think quickly and communicate thoughts effectively
  • A customer-oriented mindset and development philosophy
  • Solid math skills
  • Proficiency in C and C++
  • Knowledge of C# and higher-level languages such as Lua, Python, and Ruby a plus
  • Experience in console and high-profile PC development a big plus
  • A degree in Computer Science or equivalent from an accredited four-year program is a plus, but not a must
  • As with all our positions, a love of gaming is a must

This position is for full-time employment at the Undead Labs studio in Seattle. For more information about what it’s like to work at the Lab, check out our jobs page.

If you think you have what it takes, send your resume and some code samples in C/C++ to jobs@undeadlabs.com.

Make sure your code sample shows us something meaningful — we like to see real solutions to real problems, as opposed to class wrappers or thin API layers. Your code sample is your portfolio, so put your best foot forward and blow us away! We won’t compile your code, so please don’t send entire projects; just the highlights. Also rest assured that any code you send will be used solely to evaluate your candidacy, and will be held in the strictest confidence.

We’re looking forward to hearing from you.

10.17.13
Jobs

Game Designer

Tired of the same ‘ol same ‘ol? Imagine how invigorating it would be to work on something you know is truly fresh. If you played State of Decay, imagine where it could go next. Or some other deep skunkworks project that pushes design boundaries on other platforms. Games like nothing else out there. Which means we get to challenge traditional assumptions (“permadeath will never work!”) and design everything from scratch. And, we get to design for fun, rather than designing to be different. Which of course requires high-caliber, veteran design talent.

Is that you?

Here is what we are looking for in a designer:

  • Prior professional game-design experience, high-level of participation in mod communities, or equivalent; this isn’t an entry-level position
  • Technical proficiency with scripting languages, game-data editors, and modern game-engine toolchains
  • Professional experience as a traditional MMO designer a big plus
  • Deep knowledge of and respect/appreciation/love for State of Decay also a big plus; like, really big
  • Ability to think and design in terms of systems, rather than just mechanics, story, and features
  • Positive attitude, and an ability to develop solutions, rather than merely pointing out flaws
  • High confidence; low ego — you will be both contributing design, and implementing design ideas from others
  • An affinity for teamwork, and a natural tendency to solicit and riff on other people’s ideas
  • Great writing skills

This position is for full-time employment at the Undead Labs studio in Seattle. For more information about what it’s like to work at the Lab, check out our jobs page.

If you think you are the perfect candidate for the job, send a letter explaining why and your resume to jobs@undeadlabs.com.

We look forward to hearing from you!