Case #

07.25.14

Researcher

Subject

News, Studio

What Do You See?

You are indeed seeing things. What you’re specifically seeing at the top of the website is our new logo (and some cleaner new fonts and other assorted tweaks). Just because you’re Undead for life doesn’t mean you don’t want to grow and improve, and what you’re seeing on this page is our sleeker, leaner, new logo for the Lab. We’ll be changing over Twitter and Facebook and the forums as our web team* gets around to them.

All of you with shirts featuring the old logo? You now own a collector’s item ;)

*The web team is still just Jeff. (And me, if he’s willing to trust me again after the regrettable LinkedIn avatar incident of 2012.) There are some things about the Lab that will never change.
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Case #

07.21.14

Researcher

Belated Title Update #6 Celebration on Twitch

What with one thing and another, we did not properly celebrate TU6, even though it was filled with great fixes that we knocked out thanks to lots of help from you. So, let’s rectify that, shall we? Join us tomorrow, Tuesday (July 22) at 2 PM EDT / 11 AM PDT / 6 PM GMT for the Twitch with the usual suspects for an hour of merriment and shenanigans. We’ll show off the changes, answer questions, and probably embarrass ourselves more than once. Our host will be our friend Alex at Xbox: http://www.twitch.tv/xbox

Tell your friends. We might throw down some prize codes, so if you haven’t been able to get your hands on Lifeline…be there!

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Case #

06.18.14

Researcher

Subject

News, State of Decay

State of Decay Skin Pack For Minecraft

If your guess last week, in response to my teasing on Twitter and Facebook, was “totally a skin pack,” pat yourself on the back. State of Decay is featured in Skin Pack 6, coming “soon” (don’t worry, it really is soon, not gaming-industry soon) to Minecraft for Xbox. I don’t know the cost, myself. But I want it just because they went with SHARK HOODIE GUY as one of the five characters! Check out the screenshot after the jump.

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Case #

06.5.14

Researcher

State of Decay: Year One

Exactly one year ago today, one year ago from this very moment as I write this, I was in bed. Not sleeping — oh no, that wasn’t going to happen for at least a few more days — but finally, actually, truly in bed. After a final, all-in push to get things wrapped up, the hours were ticking down to the worldwide release of State of Decay, a game we’d been working on for two-and-a-half years; a game we’d poured our hearts and souls into, bled over, fought for, and pulled kicking and screaming into existence despite its design breaking almost every game design rule in the book.

On that Tuesday night, June 4, 2013, I was in bed waiting for Judgement Day. The game would start rolling out on the Xbox Life network at 2:00 AM local time. Scarier still, the review embargo lifted at midnight, so reviews could start hitting within the hour.

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Case #

06.2.14

Researcher

Photo Call – Will You Share Your Happy Milestones?

The one year anniversary of State of Decay is this Thursday. Can you believe it? All of us have come so far in the last year, one day and one step at a time. We would like to celebrate your milestones as well as our own. If you’d like to contribute something to a project I have in mind, please click the green tape and let me know!

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Case #

05.30.14

Researcher

Lifeline is LIVE

We are now live on both the Xbox 360 and Steam, and so far, it looks like everyone who knows about it is enjoying it. Thank you so much for your good wishes and good cheer all over the internet. It means everything to us.

Some of us are trying to be all chill about your reviews and tweets and posts. Some of us don’t have a cool bone in our bodies and we’re running around the internet like methed up ferrets, reading every word and watching every video.

Er… was that TMI?

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Case #

05.29.14

Researcher

Lifeline Release Time

We are ON for tomorrow, everybody! The cost is $6.99, or whatever the rough equivalent is in your local currency (the Xbox/Steam does the math, not me). Who will be joining us?!?

What time?

Very early in the morning, Pacific time.

But what EXACT time?

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Case #

05.26.14

Researcher

One Step Closer: Lifeline Trailer, Date, Price

Thanks to IGN for hosting! Head over to http://www.ign.com/videos/2014/05/26/state-of-decay-lifeline-dlc-trailer for the world debut of the trailer for State of Decay: Lifeline.

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Case #

05.13.14

Researcher

Subject

Events, Fans, News

8-Bit Salute For Those Who Serve

This weekend, there’s going to be an event called “8-Bit Salute,” and we at the Lab are the proud sponsor of a team. (If you watched our live Twitch a couple weeks ago, you may have noticed the logo for this event as an easter egg in Lifeline.) The purpose of the Salute is to raise funds for Operation Supply Drop, a charity that gets games into the hands of those serving in the armed forces, either deployed or recovering from injuries in military hospitals. If you’re so inclined, I would be grateful if you joined our team.

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Case #

05.7.14

Researcher

Subject

News, Q&A, State of Decay

Another Lifeline Q&A

After the fun-filled Twitch and the last design article, a few questions came up multiple times. We (me, Geoffrey, and Foge) knocked them out for you all, and the result is posted on the forum. Click the green comment tape to head over and take a look.

But before you go, you might enjoy seeing what the gun workshop looks like:

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Case #

04.24.14

Researcher

Subject

News, State of Decay

Welcome to Black Friday

State of Decay: Lifeline drops you into an infested city with a mission to locate key scientists and other valuable civilians, and airlift them to safety.

Your first assignment brings you to an abandoned strip mall on the edge of town. Its empty parking lot has plenty of room to land a helo. Its position next to the highway gives you access to neighborhoods all over the city. And its eight-foot barbed-wire fence gives you a small measure of security. It’s the perfect place to establish your base of operations.

The soldiers in your unit start calling the place Black Friday, because of the crowds of zombies trying to get inside. If you’re lucky, you should only have to hold out for a few days before your mission is over. If you’re not…well, there are worse places to die.

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Case #

04.23.14

Researcher

All the News From PAX

We had an amazing time with Lifeline at PAX East two weeks ago. Everyone had a blast running around the new map, checking out the new characters and the new facilities, and getting the crap scared out of them while venturing into the underground street tunnels of Danforth.

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Case #

03.18.14

Researcher

Subject

News, State of Decay

Duty Roster

GREYHOUND ONE

One of the interesting things about the military is the way it brings people together from every part of life, and puts them in the same boat (or tank, or helo, or humvee).

Greyhound One, the unit you control in State of Decay: Lifeline, includes a wide range of different characters with their own personalities and attitudes. Which ones will you try the hardest to keep alive?

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Case #

02.27.14

Researcher

Subject

News, State of Decay

In the Army Now

One major goal of our DLC is to explore new perspectives — to find interesting people in the world of State of Decay whose lives we haven’t experienced yet, and see what it’s like to face the crisis from where they stand.

This is what led us to create State of Decay: Lifeline — an expansion that explores the military side of the zombie apocalypse.

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Case #

02.11.14

Researcher

Subject

News, State of Decay

Throw Me a Lifeline

We are super excited to unveil the name and logo of our second expansion pack. It’s called “State of Decay: Lifeline.” Judging from the chatter on Twitter and Facebook, this may be relevant to your interests, as the saying goes.

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Case #

01.10.14

Researcher

Subject

News, Studio

The Road Ahead

Hola fellow survivors,

I wanted to let you know we’ve signed a multi-year, multi-title agreement to extend our development relationship with Microsoft Studios. We’ll be able to share details later this year, but as with State of Decay, we think it’s best if we just keep our heads down and build some prototypes before we talk too much. For now, suffice it to say there are big things going on with State of Decay.

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