We had an amazing time with Lifeline at PAX East two weeks ago. Everyone had a blast running around the new map, checking out the new characters and the new facilities, and getting the crap scared out of them while venturing into the underground street tunnels of Danforth.
Things are really hopping around here, behind the scenes. Not only are we cranking on Things That Cannot Be Named as well as Lifeline (the next DLC, in case you’ve forgotten or missed one or the other design articles to date), but we also packed up all our earthly peripherals and set ourselves up in our new office. Apparently, artists and programmers don’t do their best work when they’re sitting on the floor under the microwave, so we had to move to bigger digs with enough desk space for everyone.
We put together a quick and dirty Q&A to answer your questions while we count down to the first live stream (second week in April!) and PAX (first hands on with our players!). Join us in the forum for the Q&A and the cake and pie party that will follow.
One of the interesting things about the military is the way it brings people together from every part of life, and puts them in the same boat (or tank, or helo, or humvee).
Greyhound One, the unit you control in State of Decay: Lifeline, includes a wide range of different characters with their own personalities and attitudes. Which ones will you try the hardest to keep alive?
The second most requested feature for State of Decay has just been roughed out, and is now in testing. That’s right. One of the features of the fifth free Title Update (TU5) will allow you to toss a bag full of stuff into the back of your vehicle and drive it away. I spoke to Programmer Chris to get the details. (Our Steam players might recognize the name as one of the two people who did the PC version, but Chris works on all things State of Decay.) Here is the plan:
One major goal of our DLC is to explore new perspectives — to find interesting people in the world of State of Decay whose lives we haven’t experienced yet, and see what it’s like to face the crisis from where they stand.
This is what led us to create State of Decay: Lifeline — an expansion that explores the military side of the zombie apocalypse.
This announcement is for our Russian-speaking players on Steam, in case “Survive the Apocalypse…in Russian” written in Russian wasn’t clear. We wanted to let you know that a translation is in progress right now for the Steam version of State of Decay, and that you should have it sometime in the spring.
If you’re reading this article, odds are you’re a State of Decay fan looking for news about your favorite new game.
You’d like to hear all about what’s coming in the months ahead — the sequels, the movies, the Rotting Meat™ Christmas toys (“Biologically Degradable! Easy to Wash Out! Not Safe for Eating!”), and the studio’s contract with the CDC (Center for Disease Control) to “flesh out” their guidelines for surviving a full-scale zombie apocalypse. All that stuff.
Yeah, this article isn’t going to be that much fun, sorry. The studio is contractually obligated not to talk about … anything interesting right now. So you’ll just have to read between the lines instead.
“Did you write the code that spits out an empty page at the end of every print job?”
It was June 1996, and I was on a pay phone in the cafeteria at Hewlett-Packard interviewing for a job at Blizzard Entertainment. The guy on the other end of the line was Patrick Wyatt, their VP of R&D.
It wasn’t going well.
I can’t talk about the future, but I can talk about the past. We’d like to shout out all the sites and writers who honored us with an inclusion in a 2013 summary/writeup/roundup/nomination/thing. Thank you for your time and talents, y’all.
In alphabetical order:
Hola fellow survivors,
I wanted to let you know we’ve signed a multi-year, multi-title agreement to extend our development relationship with Microsoft Studios. We’ll be able to share details later this year, but as with State of Decay, we think it’s best if we just keep our heads down and build some prototypes before we talk too much. For now, suffice it to say there are big things going on with State of Decay.