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Environment

Jul 31 2018

Developer of the Month: Luis Yepez

Say Hello to Luis Yepez, Senior World Builder!

“Senior World Builder.” Does that make Luis some kind of god? Unfortunately no, it just makes for a really cool job title. (Once you get to know this awesome dude, you’ll understand why we say “unfortunately.”) So, what does he do?

It’s a bit of a mixed discipline. I do some stuff that would be considered art and other things that would fall under level design. Basically, I build the world you play in. The nature of the games we build requires the people making the world and playable areas to pull tools from both the environment artist’s palette and the level designer’s trick bag.
For State of Decay 2, our Grandmaster World Builder (James McMillan) put together all 3 open-world maps in the game. He established the overall flow and layout. I then came in and worked on composition, navigational awareness, neighborhood layouts, environment storytelling and set dressing.
At the end of the day, I get to make you feel the world you are in is real, and that you can traverse in it in fun and exciting ways without hindering your progress or making you feel lost.

We are curious, Great Builder of Worlds, what made you want to get into the game industry?

I’ve always wanted to make games since I was little. I wasn’t really sure what that meant or how to even do it, but I knew since I was 8 that was what I wanted to do when I grew up.
When I was 17 and had to choose what college and profession to pursue, I still wanted to make games but had very little information or anyone around to ask. So the best information I got was to study something computer-related.
I prepared as if I was going into the Computer Science field. I was enrolled and ready to go, then 2 months before I started I found an article in a gaming magazine about making art for games. Being that I had always been into drawing and more visual stuff, I pivoted last-minute and went the art route. The rest, well, it’s taken me to where I am today.

So after several years in the gaming industry, how did you end up at Undead Labs?

I was working in a small studio as Art Lead on Brass Tactics, an RTS for Oculus, when I got a message from an old friend at Undead who I had worked with previously. He let me know they were looking for an Environment Artist and wanted to see if I was interested. I had approached him years before, letting him know I was interested in the studio because I enjoyed the first State of Decay so much. I really wanted to work with the kind of team that made that happen. We had just hit production in the project I was leading and I had to think (just for a second, though), but decided to pursue it and see if it would go anywhere. I got the usual art test, followed by an interview and well, I guess I did OK since they decided to bring me in. lol

You seem to be very happy working here. What is your favorite part about working at UL?

The team is amazing. Everyone is focused on working and making a game. No one is just focused on making a portfolio piece or some sort of tech that will show off them as individuals. We all work to lift each other up so the game is the best it can be, because at the end of the day we all care about the player being the happiest they can while spending time in our worlds.
The dogs-at-work policy is great, too. Actually, scratch the first part, it’s just the dog policy.
Well, with a Corgi like Kyra how can a company not allow dogs to come to work with you?

Last but not least, we would love to hear an interesting fact about you, maybe some information about your life outside work?

Well the most obvious one is that I am Mexican and moved from Cancún. I usually hear a lot of, “Why would you ever leave Cancún?” All I can say is I love making games more than living in Cancún, I guess. I do some personal art on the side for Emerald City Comic Con, too.
I like fashion quite a bit. My wife is a fashion designer and I have come to learn more and love that industry. So sometimes I’ll stop random people and just say, “I love that jacket.” They look at me weird but hey, they need to know they are rocking it.

Have questions for Luis? He’d be happy to answer them! Just comment on the Facebook, Twitter or Instagram post this link was on, and we will collect his answers and send them back to you.

Cascade Hills (One of the maps Luis worked on) © State of Decay 2

Written by Megan Bishop · Categorized: Uncategorized · Tagged: Developer Q&A, Environment, State of Decay 2, Team Building, Undead Labs developer diary, Undead Labs developer Q&A

Feb 20 2018

State of Decay 2 Screenshot: Windmills

The three maps in State of Decay 2 reveal a vast new world to explore, from the cities to the mountains, and the lonely graves in between. Remember when we used to honor and remember the dead? Now we fight them, every day.

 

Graves and Windmills

Written by Rohan Plummer · Categorized: News, State of Decay · Tagged: Environment, Screenshots, State of Decay 2

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