“It’s not enough to love the studio, your coworkers, and the game you’re making. You have to love what you’re doing, too.”
I was sitting at a small cafe table in Occidental Park, watching the zombies that inhabit this part of Seattle, and talking to Brant about his role on the team.
I met Brant Fitzgerald back in 2003 after his studio, Beep Industries, closed its doors following the release of an Xbox platformer which impressed critics but failed to bring in the big bucks. I was recruiting 3D artists for ArenaNet at the time, and had been tipped off that some high-caliber artists would soon be looking for a new gig. Brant had a ton of experience as a 3D modeler and effects artist, but I was most struck by his passion for gaming and his no-nonsense approach to art production. In short, I knew I could count on him to GSD.
And he did.