Dread Central recently sat down with me to talk a bit more about Class3, the challenges of making games, and horror influences. To read what I had to say, head over here and check out the interview!
Studio
Bloody-Disgusting Talks Class3 With Emily
I recently sat down with the Bloody-Disgusting crew to talk a little bit about what sets Class3 apart from other zombie titles, the setting of our world, and more. To read what I had to say, head over here and check out the interview!
Dreaming In Wireframe
My infatuation with video games began at the dawn of the 80s, prime time for coin-operated arcade games. I grew up in California’s Santa Cruz mountains and during this era every pizza parlor, bowling alley, mall, roller rink, amusement park and grocery store had a collection of these machines. As a kid I didn’t have money to really play the games, so I would spend all my time checking out their graphics. The arcades were an art gallery to me — I loved things like the endless scrolling landscapes of Xevious and Spy Hunter, the explosions in Defender and Asteroids, the 3D vector art of Battlezone and Tempest, and the faked 3D of Zaxxon, Marble Madness and Paperboy. Outside of the arcades, movie theaters were showing the first films with computer animation: The Last Starfighter and Tron.
I knew then that somehow, somewhere, I would be making art with computers when I grew up.
Demolition Man
In celebration of St. Patrick’s Day, I’m going to augment the Flogging Molly we’re rocking in the Lab and introduce you to resident Irishman and all-around badass technical artist, Dave Dunniway.
I met Dave back in 2003 when I was looking for experienced 3D artists for Guild Wars. At that point we had the core of an amazing art team, but I was looking for someone special; someone who could not only model and paint, but who could also figure out how to make things work. More specifically, someone who could build things, break them apart, and then put them back together again. When I looked at some of the work Dave had done for Dungeon Siege, I knew he was our guy.
Sometimes, you just have to blow shit up. And when that time comes, you want a guy like Dave on your team.
Painting With Doug: Zombie Heads
Hey Zed Heads — Doug here! The other day I decided to crank out a quick zombie head. Since I get a fair amount of e-mails asking for tutorials, I figured I’d write down my steps and post them here for you guys to check out.
Enjoy!