I recently chatted with Darren over at VGrevolution about preserving iconic zombie moments in the game, what makes Class3 and Class4 different than other online world titles, and more. To check out the interview, head over to their website!
Dread Central recently sat down with me to talk a bit more about Class3, the challenges of making games, and horror influences. To read what I had to say, head over here and check out the interview!
I recently sat down with the Bloody-Disgusting crew to talk a little bit about what sets Class3 apart from other zombie titles, the setting of our world, and more. To read what I had to say, head over here and check out the interview!
While he was down at GDC, Jeff sat down with the Massively crew to chat about our plans for Class3 and Class4. To read what he had to say, head over here and check out his interview.
It’s been a really exciting week for all of us here at the Lab! On Thursday, we spilled the beans about our partnership with Microsoft, announced our target console, and gave some early details about our plans to release not one but TWO games — code-named Class3 and Class4.
We’ve had a lot of fun watching the coverage about these announcements. Here are some of the highlights:
…in the past three years, we’ve crushed, shot, sliced, exploded and generally obliterated more virtual zombies than we could ever possibly hope to count throughout the fullness of time…That’s exactly where Class3 — a temporary codename, mind you, and a direct reference to Max Brooks’ seminal Zombie Survival Guide — sets itself apart. – Joystiq
We want to create the definitive zombie survival experience,” Strain told us in an interview. “It hasn’t been done yet, and we think that there’s a tremendous game there to be made, and we want to be the ones to make it. – 1up
Keep an eye out for 1up’s exclusive posting of one of my personal favorite images. If an outbreak ever hits Seattle, this is where you’ll be able to find me.
And that wasn’t all folks had to say…