This weekend, there’s going to be an event called “8-Bit Salute,” and we at the Lab are the proud sponsor of a team. (If you watched our live Twitch a couple weeks ago, you may have noticed the logo for this event as an easter egg in Lifeline.) The purpose of the Salute is to raise funds for Operation Supply Drop, a charity that gets games into the hands of those serving in the armed forces, either deployed or recovering from injuries in military hospitals. If you’re so inclined, I would be grateful if you joined our team.
A Lifeline Twitch!
Join us next Tuesday (April 29) at 2 PM EDT / 11 AM PDT / 6 PM GMT for the Twitch where Geoffrey, Chris, and Brant show off Lifeline, talk design, answer your questions, and die horribly because they’re answering your questions instead of paying attention. Our hosts will be our friends at Xbox, as always (new link, by the way, if you’ve been at our Twitches before): http://www.twitch.tv/xbox We’ll give away a few morale patches, so if you missed PAX, be sure to be in the chat room ready to rock the questions.
See you there!
(Edit to add that the stream was loads of fun, and is archived here: http://www.twitch.tv/xbox/b/524248393 See you next time!)
All the News From PAX
We had an amazing time with Lifeline at PAX East two weeks ago. Everyone had a blast running around the new map, checking out the new characters and the new facilities, and getting the crap scared out of them while venturing into the underground street tunnels of Danforth.
Catch a Lifeline at PAX East
On Friday, April 11, at the Boston Convention Center, we’d like to see as many State of Decay players as possible…because it’ll be the first time players besides us get their hands on an alpha build of Lifeline. We’ll also be announcing the release date.
We Breakdown Tomorrow, and That’s Awesome
I’m seeing lots of questions, so this is just a quick post to let you know what I know about the schedule.
XBLA: So, 10 AM PST (1 PM EST/6 PM GMT), our TU4 will go live. (The notes are here, if you’d like to peruse them.) Because the TU is necessary in order to make Breakdown work, it will need to spread across the servers all over the world. This will take anywhere from a few minutes to a few hours. When it is done, the DLC will become available. I can’t control the time your particular town will get access, and if the launch in June is any indication, you will be the ones telling me that it’s live!
Steam: We first need to put a small patch live. We’ve been working on it all day today. Good times. At some point tomorrow morning, someone at Valve will flip the switch and Breakdown will be available. If I get a time estimate between now and tomorrow morning, I’ll update this post.
If you could tweet your location and platform to me @undeadlabs when you’re looking at Breakdown’s title screen, that would be awesome. Or in the Facebook thread I post on the topic – and just a reminder, the ONLY official page on Facebook is http://www.facebook.com/undeadlabs. If Breakdown has been successfully downloaded, the original title screen will change to have logos for both State of Decay, and State of Decay: Breakdown.
See you tomorrow 🙂