Hello! Have we met? I’m Vicki Ebberts, resident User Experience Designer here at Undead Labs. The other designers have already talked a bit about the design of content and systems in Moonrise, but if you’ve been wondering just how a design goes from words on paper to something you—the player—can enjoy as an in-game experience, well you’ve come to the right place, friends!
First, for those of you not familiar with UX design or what that even means in video game development, in a nutshell: UX for video games is all about crafting experiences and interfaces that feel good to use, and that fit the needs of a wide range of players. Easy enough, right?
Luckily, it’s not up to the UX designer alone to think about these things (whew!). Creating good user experiences is a studio-wide philosophy that all of us are thinking about all the time here at the Lab. From the beginning of a system being designed all the way through implementation, we all try our best to consider how the things we put into the game will impact the player and their overall experience.
So, how does one design UX for a game? Every UX designer’s process is a little different, but for me it typically goes something like this: