I first met Jordan at PAX Prime two years ago. He was quiet, friendly, helpful, and willing to turn his hand to anything. Pretty much like the rest of the company, to be honest. But then…then I saw him in the office working with Kevin. He was intense, passionate, and completely hardcore. Jekyll and Hyde, if Hyde was really nice and into sound design. Okay, fine, the analogy doesn’t work, but Jordan does, and you’re going to love what he does when you hear it. Here’s Jordan telling you about his job. – Sanya
Sounds of Decay
by Jordan Stock
A long time ago, before I ever had any business being in a video game studio, an audio engineer told me, “good sound feels good”. It seems like a simple and even obvious statement, but it is much more than that. It’s a mantra that has guided my conception of sound ever since. At the time I could only relate this sentiment to music since that was what I worked on back then, but it fundamentally changed how I worked. I stopped looking for how a musical idea might relate to the piece, and began listening to how my sonic choices made me feel. I’d listen to my gut, and trust my instincts that what I was hearing either sounded good, or not. A year later I’m making sounds for games and the mantra still holds true, but it has also evolved: good sound makes you feel something.