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Geoffrey Card

Aug 01 2013

That’s So Meta

Two weeks ago, we announced how the Sandbox game was going to work.

Basically, you can play the game for as long as you want, and when you’ve exhausted your resources, you can fix up an RV, pack it with your best friends, and resettle in a replenished version of the map with a nastier zombie problem.

So now let’s talk about why you’ll want to keep coming back.

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Written by Geoffrey Card · Categorized: News, State of Decay

Jul 18 2013

Enter Sandbox

One of the reasons people play games is to answer questions about themselves. Am I quick enough to win a street fight or a gun battle? Am I clever enough to solve a mystery? If I had my own empire, could I conquer the world?

“Could I survive a zombie attack?” There are scores of games that raise this question, and some answer it very well. But State of Decay takes a different tack:

“Could I survive the zombie apocalypse?” — we’re not just talking about five minutes of pulse-pounding horror. The question is, could I build a community in the aftermath and survive for years?

That is the context of our upcoming Sandbox DLC. We want to create a setting where players can answer that question, not just until the story is exhausted, but indefinitely.

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Written by Geoffrey Card · Categorized: News, State of Decay

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