We can’t talk about what we’re doing, so we’re talking about the people doing the work. If you’ve ever been to a show where we were demoing our games, you’ve probably talked to Geoffrey, our Lead Designer for State of Decay. Check out the story of how he came to be here. — Sanya
Not Quite Screwing Everything Up: How I Became a Game Designer
by Geoffrey Card
Chapter One: Natural Disasters
My first foray into game design was when I was seven years old, and I realized that all it took to make a board game was a pen and paper and a die. I used to draw out weird little games that were a cross between Life and Candyland, and they were terrible. It only took one playtest to make it obvious that they weren’t any good, and I had no idea what to do to fix them. So I stopped, and played with Legos instead.