We can’t talk about what we’re doing, so we’re talking about the people doing the work. Meet Brian, who loves game design so much that if you cut him open, you’d find spreadsheets. True story, I was once trying to staff our PAX booth with fifty devs each doing between three and twelve hours of work at nine stations with only 24 badges between us and each person wanting to bring a guest at a different time… and Brian offered to give up his free time to develop an algorithm to automate the process. Because he thought it would be fun. Anyway, here he is with his story and advice for future designers. — Sanya
by Brian Giaime
Hey! My name is Brian Giaime. I’m a Designer here at Undead Labs. I happen to have a little brother looking at colleges and pondering the future these days. One of those potential futures is a job in game development. There’s a lot for me to say, here, starting with my story and ending with an understanding I’d like to impart to the young man.
We’ve been playing games FOREVER, huh? Remember sitting on my shoulders while I raided Molten Core, frantically trying to be in the right place, control the adds, and maximize my boss DPS?