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Brant

Mar 25 2011

Weapon Of Choice

I began shooting at age six — where most kids’ first gun is a plastic toy, mine was real and used to keep the crows out of the garden.  I didn’t eat store-purchased meat until I was a teenager 1, and by nine I was adding to the family larder (though in tiny proportions compared to my father’s contributions. He would disappear for a weeks at a time in the fall and return with whatever game had been legal to hunt during that stretch.)

As an adult, I joined the military and learned to see guns as a way to dissuade those who would do us harm (and as the pointy end of retribution for those who didn’t take the hint) 2. I gained an appreciation for their usefulness and a healthy respect for their responsible employment.

Firearms were essential to my family’s well-being and I will always recognize them as valuable survival tools. I still go shooting as often as I can in my free time.

So, as the designer in charge of guns (and other player progression and rewards), is my experience with firearms the primary source I draw from to do my job?

Of course not.

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Written by Brant · Categorized: News, Research

Dec 10 2010

I’m A Vidiot

The Humvee was surrounded. They seemed to know that vehicles sometimes contained a tasty, gooey center and were always eager to examine ones they had not seen before. Well, it may have been the fact that there was a steady stream of gore sluicing off the bumper, evidence of the last group I’d come across on my drive to this location.

They saw me as I stepped out of the shattered glass doors of the Sheriff’s station carrying a duffel bag full of pistols. Like an idiot, I’d just walked right over the pile of glass, too caught up in the elation of some new firepower to exercise proper sound discipline. Mac followed me outside and gave me the, “machete or shotgun” look. I dropped the bag and replaced it with my twin .45s. He got the message and it was game on.

In the end, he did get to use the machete; his 12-gauge lay at the entrance to the station, empty. My pistols were dry and I finally let go of the table leg I’d used to bash in the head of the last of them. We’d done a little redecorating. Mac was more nervous than happy; the gunshots were bound to attract any zombies in the neighborhood, and upon returning to the Humvee, his fear was realized.

The odds were now roughly fifty-to-one. I got the “we should have used the machete look” from Mac as we grabbed the bag of guns and high-tailed it out the back. I remembered seeing a beat up panel van around the corner that’d at least get us home.

Welcome to the game that plays in my head each night.

I just wrapped up a 15-year game art career because of these visions. Someone once used a word to describe my condition: Vidiot.

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Written by Brant · Categorized: News, Studio, Team Zed

Oct 29 2010

Just Doin’ My Job

Hello everyone! This is Undead Labs’ roving reporter, Brant. Today is a special day for zombie fans. Today is the first day of ZomBcon, the world’s first Zombie Culture Convention. It’s right here in Seattle, home of Undead Labs, and, as everyone should know, the zombie capital of the world.

This event has drawn the top tier of zombie related talent including George A. Romero, Bruce Campbell, Max Brooks, Roger Ma, Chuck Palahniuk, and Malcolm McDowell. With such an amazing gathering of zombie-genre heroes, how could we not pitch in by sponsoring the discussion panels, workshops, and special events that are happening all weekend? Of course it was also a great chance to get the lab logo out there in front of the genre’s most devoted fans.

But, I have to admit, there is a seedier side to this…

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Written by Brant · Categorized: News, Studio

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