As I hinted in the last newsletter, we’ve been working out (in partnership with our publisher) what we can say and when. The first teaser dropped last night on the publisher’s official State of Decay Instagram. Between now and PAX East, we’re going to be showing you a regular glimpse of concept art, followed by a post either here on or on the official State of Decay game website with the big picture, and maybe a little detail explaining what we had in mind when we did it.
I hope it helps tide you over while we finish working on the systems and gameplay, and that you enjoy this look into what we were thinking when we began the build.
Today’s Big Picture is…
Click to see in all its glory.
I asked Doug, our art director, what the purpose of this piece was. He told me this was an early concept, while we were trying to work out just how gritty and dilapidated the world of SoD2 was going to be.
Have you ever thought about how fast man-made structures begin to break down when they’re uninhabited? How fast the weeds grow through the concrete and the asphalt, when there are far fewer feet and wheels to crush them, and the proud homeowner with his weed spray is now either hunting or the hunted? Do you know how long it takes a neighborhood to decay?
See you next week 🙂