We announced the release date for the Year One Survival Edition. We’ll be coming to Xbox One, Steam, and retail outlets on April 28 in the USA and around the world on May 1. (That’s right, retail – YOSE is being released on disk. Woo! Tell your friends!) If you missed our announcement last summer, here’s what it is:
Man. What a ride we had in 2014! We went from our State of Decay announcement in January, to the XB1 announcement, to the limited release of Moonrise without stopping for air. Behind the scenes, we went from a tiny group working on one project to a full-sized team or three hard at work on great things both known and unannounced. And the thing that has made it all happen (and all worthwhile) was you. Each one of you made a real, measurable difference to us – and we hope our games in 2015 and beyond make a difference to you. Thank you for your feedback, your encouragement, your teasing, your private messages and public comments. All of it is the rocket fuel that launches us forward every day.
From all of us at the Lab to all of you, we hope for the most merry holiday season and the brightest future. And just to let you know we’re always going to be Undead, here is this year’s wallpaper:
…Solari Arena Mode, One Of The Two
by Richard Foge
One of our main goals with Moonrise has been to create a robust platform for a huge variety of different gameplay modes, especially for PvP. Our first foray into the realm of custom gameplay types produced Solari Arena, which is inspired by Sealed Deck formats popular in many CCGs…but with mechanics that helps create more balanced teams.
By Ian Adams, Age 32
Hello again, folks, this is Ian Adams, Content Designer and Writer on Moonrise. I’ve already introduced myself in a previous article, so today I’ll just give you a fun fact: I can say “toy boat” ten or more times in a row, quickly. I can do any other tongue twister as well, but that’s the one I’m proudest of. I challenge all of you to do it even four times. If you can, maybe Sanya will give you a prize. I don’t know, I didn’t ask her about this.*
When discussing story, we’ve mentioned “quests” off-handedly a few times, but we haven’t really gone into detail on what that means. By the time this article is over, we will no longer live in a universe where that is true. We’ll talk about quests, what they have to do with story, how we make them, what our goals are and other things that I’m going to leave out of this list. To find out what they are, keep reading!
Thanks to all our friends on Facebook, Twitter, and the forums for the great questions! We’ll definitely do more of these, so if there’s something dear to your heart that we skipped, please click on the comment tape below. On to the Qs:
Q: Brian mentioned in one of the articles that some Solari have multiple affinities. How do you know which one to choose? (more…)
by Richard Foge, Andy Collins, and Brian Giaime
From the very outset, we knew that we wanted PvP to be a huge part of Moonrise. In this article, we’re going to chat a bit about an important element of PvP in Moonrise. Specifically we’re going to dig into meta-gameplay.
by Brian Giaime
Combat lies at the heart of Moonrise, and it takes a lot of forms. You and your team of trusted Solari might battle wild, rampaging Lunari. You might fight against another Warden in a friendly duel. Or perhaps you’ll face a truly nefarious villain, with innocent lives at stake! But regardless of the enemy, combat follows the same rules.
How do you fight?
by Brian Giaime
[Meet Brian. He has gaming in his pores, starting with building with the Warcraft III editor as a kid, to setting his sights on video game design in college, to shipping Marvel Super Hero Squad Online while still in college, and from there becoming a designer at Glu Mobile working on several games, the best known of which was the incredibly successful Deer Hunter 2014. The back of his car contains every RPG handbook known to man, as far as I can tell. Certainly there is no room for actual people to sit. We love his enthusiasm, and how much he cares about our future Moonrise players. — Sanya]
One of our favorite aspects of Moonrise is the way in which your character (your Warden), participates in combat. You’re right there with your team, hurling fireballs, doling out heals, and actively engaging with powerful foes.
Every player will play their Warden differently. Some players will build their Warden into an artillery piece that slings powerful attacks from behind tanky, defensive Solari. Other players will bring healing and buffs to support and strengthen their already formidable offensive Solari. Some players may equip relics with unusual effects like: (more…)