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  1. #21
    Awesome info
    And I've finally accepted the lack of gameplay trailers and stuff like that. Less gameplay shown means less stuff spoiled and more surprises.

    Can't say that about 99% of other games nowadays (Uncharted 3...)

  2. #22
    Surviving
    Join Date
    Oct 2012
    Location
    Evansville Indiana USA
    Posts
    161
    Quote Originally Posted by Undead Sanya View Post

    Q: TwilightSparkle: Do you mind telling us how many skills are in the game total right now?

    A: Well, if you count “Spike Handling”, it’d be 35. So one fewer than that. (Note: a little more than half of these are not all that useful.)

    So there are meaningless skills that you can have 7 stars in?
    That seems pointless, and doesn't make much sense to be honest.
    "Valar Morghulis" - George R.R. Martin, A Clash of Kings

  3. #23
    Quote Originally Posted by TwilightSparkle View Post
    So there are meaningless skills that you can have 7 stars in?
    That seems pointless, and doesn't make much sense to be honest.
    The useless skills don't improve. So, think of it this way:

    - We don't want all the characters to be equal. People aren't. Some people are better at stuff than others.
    - Some people are more useful in one context than another.
    - We definitely don't want a lot of characters [starting with] with a full roster of useful skills. Then you'd only play that character, and never switch unless it was exhausted, and make it more and more awesome and then when it dies you scream and quit playing. Nooooooo! Don't quit!
    - A skill might not be useful... but it might give you valuable insight into that character's personality, and building trust with that character might lead to other things that are cool.

    If it helps you to think of there being fifteen or sixteen skills, and then a number of other things, I won't take it personally. But they are all skills in that they all have meaning in the world of State of Decay.

    I feel like I'm not explaining it very well, but I think you'll see how it all ties together in this intricate structure when we actually launch.
    Last edited by Undead Sanya; 02-23-2013 at 01:09 AM. Reason: Clarified.
    Sanya Weathers, Director of Community

  4. #24
    Survivor
    Join Date
    Jan 2013
    Location
    Octavius Core...wished the doors would open :(
    Posts
    264
    Thank you Brant, Phinney, and Sanya. I went in alphabetical order so I do not show favoritism.....yeah my favorite UL staff list isn't alphabetical.....yeah....
    --Note-- Sorry if I am blunt in my response. I hope it doesn't come across as rude.

  5. #25
    Nice i get off work and Poof the Q&A is complete .. nice info thank you again sanya

  6. #26
    Thanks Sanya! Your the best!

  7. #27
    Truckdriver
    Join Date
    Oct 2012
    Location
    Washington State
    Posts
    424
    You are the best at your job Sanya, Brant and Phinney when it comes to answering questions can't wait to try this game out.

  8. #28
    im not sure if this question has been answered but how will saving work can i be a cheeky bugger and save before going on a supply run have it go to hell then load a save ?
    and thank you for the great Q&A sanya i cant wait for state of decay

  9. #29
    Thank ya for the info I shall now give you all some cheescake, and pie.
    If you touch these pies..I bring out the keyboard..

  10. #30
    Truckdriver
    Join Date
    Feb 2013
    Location
    Hobbling Around
    Posts
    532
    Just showing my love with a big THANK YOU!! All the info is making me salivate for this game even more! I can not wait for this awesome game!

 

 

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