Class3

  
The end is here. The mother of all zombie outbreaks has hit, and a handful of scattered survivors are fighting tooth and nail to survive. Humanity is on the brink of extinction, and you’re one of the lucky few to still have a pulse. The time has come for you to make a stand and forcibly take back your world from the hordes of roving undead. Will you find and fortify a base, perform daring raids for valuable stores of food and ammunition and rescue other survivors? Or will you take your chances and go it alone? The choice is yours…

‘Class3’ is the code-name for our ambitious zombie-survival open world game, currently under development at Undead Labs for release on Xbox 360 as an Xbox LIVE Arcade title.

We’ve all sat around with friends, debating the best ways to survive the zombie apocalypse. Well, the time for speculation is over; ‘Class3’ will let you put your personal survival plan to the test, on your own or with a friend over Xbox LIVE.

Here’s what you can expect to see in ‘Class3’:

  • Zombie Survival
    What if society came screeching to a halt? What if all our rules and laws no longer mattered? ‘Class3′ brings these questions to life in a very real way. It’s not just about combat; it’s about doing what you must do to stay alive. Food, water, shelter, and ammo — you’ll need them all. Taking you beyond the initial panic, and beyond the first weeks of the crisis, ‘Class3′ is the embodiment of the “What if?” zombie apocalypse scenario.
  • Sweet Action
    Move through the world like a zombie-slaying badass. Dive through windows, jump on cars, and take it to the living dead with baseball bats. Hop in a truck and mow down some undead pedestrians. Break into the local police station and clear out their arsenal or walk into the local grocery store to stock up on your favorite junk food. The world is your oyster…a shiny oyster that happens to be filled with zombies.
  • An Evolving World
    ‘Class3’ is an open sandbox world that develops in real-time, dynamically generating content based on your actions, the choices you make, and the ever-increasing zombie threat. Decide where you’d like to set up a fortified safe haven for you and other survivors you’ve rescued, then form raiding parties to gather resources and create supply chains. Use the materials you’ve gathered to develop your community as you see fit, but be careful — resources will deplete as you pillage areas, and zombies are attracted to noise and activity. Take up the offensive by assaulting hordes before they reach your settlement, or focus on improving your defenses against the massed zombie attacks. Every choice and every action matter in this fully simulated, evolving world.


Class4

‘Class4′ is the codename for our subsequent zombie-survival online world game that we will develop by building on the ‘Class3’ platform with feedback from ‘Class3’ fans. The game will provide a much larger server-hosted world for thousands of simultaneous players.


See More

Want to see more of Doug’s awesome concept art for ‘Class3′? Head over to our Flickr gallery!


Learn More

Check out these articles for more ‘Class3’ and ‘Class4’ details:

Rude Q&A
Jeff answers questions about ‘Class3′ and ‘Class4′. Check out this article to learn more about our publisher, why we chose Xbox 360 as our platform, and more.

Keeping It Real
Phinney shares details about the design of ‘Class3′ and ‘Class4′, and gives his thoughts about what you should expect from our game.

Q&A: Shooting And More
Our very first community Q&A answers questions about our plans to build an open world, what shooting will be like in the game, and more.

Q&A: Art Style And More
In this Q&A session, we field community questions about topics like our art style and whether the game will be first or third person.

Q&A: Class4 And Design
This follow-up Q&A covers a variety of community questions about ‘Class4′, as well as others about crafting and commerce.

Q&A: Guns, Ammo, And More 
This article is a follow-up to Brant’s popular Weapon Of Choice article. In it, we cover a wide variety of community questions about guns, ammo, and more details about ranged combat.

Q&A: Environment And More 
This Q&A is a follow-up to Phinney’s design article about the world of ‘Class3′. It tackles a wide variety of community questions about environments in the game, weather and seasons, and more.

Q&A: Healing, Death, And More 
Phinney’s design article about healing and death in ‘Class3′ raised many questions. This Q&A provides more details on topics like encumbrance, how damage will be handled, and death itself.