First YOSE Stream: Who Doesn’t Like Grenade Launchers?

We had a blast yesterday at the first Year One: Survival Edition live stream. I mean, it started with Brant and Geoffrey awkwardly cuddling and it only got more fun from there. Look, you had to be there. So, will we see you on April 14th? at 1 PM PDT/4 PM EDT/9 PM UT.

I’m just messing with you. You can also watch this week’s recording:

But if you don’t have an hour to spare, I live-tweeted all the juicy YOSE details at @undeadlabs. (Note: Most of this is already known to you if you follow us closely here on the site and out on social media.) Here’s what all I said on Twitter and in the stream chat channel:

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The YOSE Debut Trailer

I have been unable to stop watching this thing since it was delivered. It’s all real gameplay footage, no animations or cut scenes or anything you couldn’t find in the game as a normal person. And the thing that makes it more awesome than any other trailer ever made? There is only one traditional media/reviewer quote. All the rest of the quotes come from you. That’s right, the brag quotes are from regular players who happened to be posting the day we were looking for quotes. We are so proud of State of Decay, and of YOSE. Thanks for helping to make it awesome.

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Short Gameplay Video: Tactics

It’s the most wonderful time of the year…that time when we’re seeing the light at the end of the development tunnel. We’re polishing up communications, tactics, and all of the elements that make a game more than a simple “see zombie, shoot zombie” kind of thing. We talked about tactics, so it only seems fair to show you a little of what we meant. Here’s a holiday gift for you:

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Happy Halloween! Short Gameplay Video: “Distraction”

We’ve got no tricks, only a treat. As our most passionate fans already know, our Survivor Cell Challenge participants got a copy of our latest short gameplay video as a prize (and check out their costumes on Facebook). Now we’re sharing the video with the world. Check out “Distraction,” a snapshot of sneaky tactics—and a brief look at our progress since PAX.

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