Last Friday we dropped the loot for the first Survivor Cell Challenge. As Sanya explains in Friends Will Help You Survive the Wait, Survivor Cells are groups of friends and fellow State of Decay community members living in the same location.
The prize for the Survivor Cell Scavenger Hunt Challenge was exclusive early access to a video clip showing a never-before-seen aspect of State of Decay — in this case, building a garden in one of the game’s starting Home sites.
Now that our dedicated fellow survivors have dissected every second of the clip in brain-exploding detail (Nice work Capt.C.Baker!), it’s time to roll it out officially.
So, for those of you who have not seen it yet (what, you’re not lurking on our forums all weekend hitting “refresh” every minute?), here’s a brief ALPHA-build glimpse of one of the building mechanics in State of Decay.
On August 11, 2010, I wrote an article for our website titled, “And Now A Word From Our Team,” in which I said I’d be introducing the individual developers of Team Zed over the upcoming months. There were a small number of us who’d been working on some design and tech ideas up to that point, but that summer in 2010 is when we really started coming together as a team. It’s accurate to say that’s when work on the game we’d codenamed Class3 truly began.
Two years have passed. It sometimes feels like forever, but the truth is that’s not a large amount of time in game development years. What can you do in two years? What can a team of veteran developers and passionate gamers who are on a mission to chart a new course through the zombie apocalypse do in two years?
As it turns out, a metric shit ton.
For those of you who’ve stuck with us from the beginning — when those two years seemed like forever — today is for you. Today, Team Zed is proud to reveal the first look at State of Decay.
Thanks for hanging in there with us. It’s going to be a wild ride from here!