From the Lab: Merry and Bright

Man. What a ride we had in 2014! We went from our State of Decay announcement in January, to the XB1 announcement, to the limited release of Moonrise without stopping for air. Behind the scenes, we went from a tiny group working on one project to a full-sized team or three hard at work on great things both known and unannounced. And the thing that has made it all happen (and all worthwhile) was you. Each one of you made a real, measurable difference to us – and we hope our games in 2015 and beyond make a difference to you. Thank you for your feedback, your encouragement, your teasing, your private messages and public comments. All of it is the rocket fuel that launches us forward every day.

From all of us at the Lab to all of you, we hope for the most merry holiday season and the brightest future. And just to let you know we’re always going to be Undead, here is this year’s wallpaper:

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Will We See You At PAX Prime?

PAX Prime is a special show for us. It’s the show where we first revealed State of Decay, AND it’s our “home” convention. You can in fact walk from the convention center where PAX is happening to our office, even if you should probably change out of formal shoes and into sneakers before you try it. Oh, well, live and learn. The point is, we love PAX Prime, and our absolute favorite part of it is meeting as many of you as possible.

And we have some one day passes to give away to make that happen, if you can get yourself to Seattle, courtesy of the gang at  Microsoft. Here are our plans for next week:

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Are You a Superfan?

If you are Undead for life, we’d like to meet you. Without what we call our Superfans, we wouldn’t be where we are today. You don’t just like our links — you share them. You don’t just play our games — you tell people about them. You don’t just consume our games — you make them better with feedback and saves and constructive criticism. You don’t just hang out in our community — you’re the soul of it.

So, yeah. We want to shake your hand and thank you in person. Tragically, not everyone can get out to PAX Prime at the end of August, but we’re going to do what we can for two of you. How does plane fare, a hotel room, a PAX badge, and an invitation to our Thursday night media event (where we’ll unveil the latest news for State of Decay and go hands on with Moonrise) sound?

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Moonrise

Today it’s my great pleasure to announce our new game, Moonrise.

Moonrise is a multiplayer creature-collection RPG for mobile devices, conceived and developed here at the Lab and published by Kabam. It’s a fun romp through a gorgeous 3D world of ancient ruins and magical creatures, with deep, real-time strategic combat, full character and creature customization, and real-time online play with your friends.

You can read more about Moonrise and our partnership with Kabam in the Moonrise announcement press release, and at the game website at moonrise-game.com. We’ll also be showing the beta build of Moonrise off at PAX Prime in Seattle at the end of this month, so look for more information about the game and release details then.

Like everyone at the Lab, I’m intensely excited about Moonrise. It’s a game that embodies the same passion and spirit we poured into our first game, State of Decay. But alongside that excitement, I’m also very aware that this is a surprise to everyone who has been following the Lab for the last few years. What does it mean for us to be releasing a game that isn’t State of Decay?

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What Do You See?

You are indeed seeing things. What you’re specifically seeing at the top of the website is our new logo (and some cleaner new fonts and other assorted tweaks). Just because you’re Undead for life doesn’t mean you don’t want to grow and improve, and what you’re seeing on this page is our sleeker, leaner, new logo for the Lab. We’ll be changing over Twitter and Facebook and the forums as our web team* gets around to them.

All of you with shirts featuring the old logo? You now own a collector’s item 😉

*The web team is still just Jeff. (And me, if he’s willing to trust me again after the regrettable LinkedIn avatar incident of 2012.) There are some things about the Lab that will never change.