Survival From The Dead
We’ve been talking a lot about zombie behavior recently. Think of it like observing zombies in the wild – Discovery Undead or Mutual of Zombieland, if you know what I mean. When they’re not trying to eat you, what will they be doing? This sparks discussions rife with images of both horror and comedy. A stranger trapped in a car surrounded by zombies. A zombie trapped in a car with no clue how to get out. We definitely want a mix of both elements in our game, but at heart, we are trying to create a serious zombie survival experience.
For every zombified hipster still staring down at his iPhone or stumbling shambler bumping into a wall and looking around in confusion before doing it again, we’ll need a lot of zeds on the prowl, showing their rage and their insatiable hunger. We need to be true to the one defining principle of zombie survival lore:
Zombies are freakin’ scary.
The terror starts at first sight. We’re used to seeing zombies in movies and games, but think about it. In person, an animated corpse would trigger our most primal instinctive responses of revulsion and fear — we’re hard wired to be afraid of physical disease, to be repulsed by rotting flesh, to mistrust unpredictable behavior, and of course, to dread the very thought of death. It’s only natural that we’d be freaked out by death incarnate shambling (or sprinting) towards us in an ever-growing horde.
Zombies will never let you rest
And when they do find you, there will be no discussion or negotiation. There’s nothing you can say to a zombie to keep it from attacking you, and there’s no noise or body language you can use to scare it off. Zombies care more about killing you than they do about their own preservation. So even though they may look a lot like us, they’re a sort of blank mirror. The very things that make us human — our emotions, stance, inflection, body movements, expressions, and the thousands of other little things that communicate our thoughts are gone. When facing a zombie, we face a reflection of ourselves that embodies everything that isn’t human.
Zombies do not simply seek to kill you. They want to consume you. If you fight a zombie, you’d better destroy it, find a way to escape, or pray to god someone will rescue you before it is too late. Defeat can only end in two ways: you’re torn apart and eaten alive, or you’re infected and turn into a zombie yourself. Not pretty. You must learn to cope with being hunted if you want to live. Humans aren’t used to having predators — especially ones that look like us or worse, used to be our friends and loved ones.
That’s where things get truly difficult. To survive, we may be forced to sacrifice some of our own humanity. Maybe this means you’ll find yourself in a situation where you need to make the choice between leaving a friend behind to die or dying yourself. Maybe it means not sharing food and water with people desperately in need because you know you’ll need it yourself. Maybe it means turning away an injured stranger because you’re afraid they will turn. Or maybe this means having to face your recently turned mother, father, spouse, or child. Even when the right answer is clear, the choice may not be easy. There, perhaps, lies the ultimate horror.
On top of all that, I think one of the reasons zombies resonate with us is that there is a kind of realism to them. The dangers and horrors of a fictional zombie apocalypse are deeply similar to the real hazards we face when order breaks down from natural disasters, extended power outages, riots, disease outbreaks, and other catastrophes. When we find ourselves trapped together in urban areas with no real sources of food and water, the interdependent network of comforts, technologies and conveniences we’ve come to rely on disappears. We don’t know our neighbors (or our neighbors’ neighbors) well enough to truly trust them. We are uncertain about the safety of the chemicals, radiation and biological agents that surround us. And we know that governments and giant corporations may have agendas that may not be in our interest, but we’re powerless to do anything about it. It’s all the horrors of modern society, brought to life by the walking dead.
As we’re building our world, these are some of the feelings we want to capture. There will be hope too, and humor, and moments of triumph, but we want to start by giving you a challenge worth overcoming. We never want to lose sight of what the game’s all about — surviving the zombie apocalypse.
As always, we love to hear your opinions. What scares you about a zombie apocalypse? What excites you about it? What moments and feelings are you hoping we’ll capture? Post a comment and let us know.
Phinney


Keeping expectations in mind doesn’t mean that we’re just trying to create the same weapons that work the same way you’ve seen in a dozen other games. But it does mean being true to the expect feel of a particular weapon — and sometimes putting our own spin on things. It means that we’re talking about the way a sawed-off shotgun should spray a whole mass of zombies at close range, tearing a big, ragged hole of gore in their formation. It means that we‘re anticipating the feeling you should get when you put a red laser dot on a zombie head and squeeze the trigger. It means lining up a triple headshot with a high-powered rifle should feel really, really good.
In fact, in many cases, making something realistic can actually make it LESS fun. Let’s use sidearm accuracy as an example. In reality, very few people would be able to headshot a moving zombie at more than ten feet with a pistol due to 










