Mini Lifeline Q&A

Things are really hopping around here, behind the scenes. Not only are we cranking on Things That Cannot Be Named as well as Lifeline (the next DLC, in case you’ve forgotten or missed one or the other design articles to date), but we also packed up all our earthly peripherals and set ourselves up in our new office. Apparently, artists and programmers don’t do their best work when they’re sitting on the floor under the microwave, so we had to move to bigger digs with enough desk space for everyone.

We put together a quick and dirty Q&A to answer your questions while we count down to the first live stream (second week in April!) and PAX (first hands on with our players!). Join us in the forum for the Q&A and the cake and pie party that will follow.

07.15.13
Events, Fans, News, Q&A

Twitching With Jeff and Brant

Tomorrow’s live Twitch stream (hosted as always by our friends at XBLA: http://www.twitch.tv/xboxlivearcade) features good ol’ Brant, of course, and this week’s special victim guest is Jeff Strain. That’s right, instead of frantic mid-show text messages telling us what to say, our founder and executive producer will be there himself to answer your questions. Me, I’ll be in the chat stream as usual.

We’ll be there at 11:00 AM PDT/2:00 PM EDT/20:00 CEST. See you then, everyone :)

Followup Q&A, A Matter of Character

As usual, you all asked wonderful questions, and we spent the week tackling them. The resulting document was more than ten pages long! The questions included:

* How do you switch between characters? What are the limits on switching between characters?
* How many skills are in the game total right now?
* Can skills like construction or vehicle repair be taught?
* How hard is it to raise the skills of a character?
* Does increased firearm ability prevent (or reduce, or slow) wear and tear?
* Can negative traits be improved?
* How do you tell a survivor he/she is no longer welcome in the group? What happens if yes?
* How will conflict affect people?

These and more than thirty other questions are on the forum now.

Y’all, I just have to tell you, I love doing the Q&As with you. It gives us a chance to find out what really matters to you, to clarify things we left unclear, and to see where we might need to focus in the future. It’s a lot more than just answering questions – it turns game development into a collaborative effort between developers and players. Thanks for being part of the process, as always!

Click the green tape reading “comment” to go to the Q&A and to discuss it with your fellow SoD fans.

Followup To Buckle Up: Community Q&A

The response to Foge’s article was exactly what we’ve come to expect from our community: Passionate, and packed with followup questions. We gathered them up and did our best to hit them all. (This ain’t the royal “we” – the people behind this Q&A are your producer, your creative director, your weapons master, your president, your community person, and of course, Foge himself.) Check out the five sections of goodness here in our forum.

Questions include:

When in stealth mode, will there be a silent takedown button?

Since this game is third person, will we be able to toggle between shoulder views?

Will guns jam less if you are more experienced?

Will we be able to repair/maintain melee weapon durability at our base, or can we do it on the fly?

Will NPCs know how to conserve ammo also or will they just completely Rambo it and waste resources quickly?

Are there any other characters who can get me items from outside?

These, and thirty other questions, have all been answered… so what are you still doing here? See you there!

 

11.21.12
News, Q&A

Mini Community Q&A

Hey, those of you for whom this is not a holiday week/weekend? Those of you thinking “it’s just a Wednesday, why all this chatter about leaving work?” For you, we hereby present a mini Q&A.

Two notes before you click over to read it:

1. If you want to see the exclusive new screenshots before anyone else, don’t forget to participate in the latest Survivor Cell Challenge.

2. My gear apology/update is located here: Where’s the gear I ordered?

See you in the forums!

08.17.12
News, Q&A

Followup Q&A: Customization

Hey, everyone! We were excited to bring you the customization feature last week, and we kept an eagle eye out for your questions. Phinney tackled as many as we could for this week. He would have kept going, but some of these are destined to be full articles of their own. (Skills, for example.) Check out what awaits you in the forums:

* Do my characters have to die?

* Will survivors (when you are not playing them) be able to decide for themselves to sacrifice themselves for the greater good?

* Do I have to babysit everyone in my community to make sure they eat and defend themselves?

* What happens if a survivor has a bad attitude, or a trait the other survivors don’t like?

* Will backpacks and guns display?

* If time passes when I’m offline, what does that mean if I end up getting deployed, having a baby, or just plain need to be away from the game for awhile?

All this and more can be found in the discussion thread over in our forum. Thanks for the great questions, and be sure to thank Phinney for getting the answers.

Next week is going to be sort of big for us. Hope to see you all online ready to spread the word. What word? That’s the surprise. See you then ;)

 Click “comment” to go to the Q&A and the discussion thread!

 

07.27.12
News, Q&A

Followup Q&A: Vehicles

Hey, y’all. We’re rocking a followup Q&A over at the forums, answering as many of the questions people had about the vehicle article as we possibly could. Head on over there and see what your fellow community members asked. The questions include:

* If the zombies are clinging on your car, will they weigh down your car down or make you lose control?

* How will vehicle damage be handled?

* Can we strip the car down and go all Kanye-West-and-Jay-Z-In-Otis-Music-Video?

* When you say finite, does that mean if we break all the cars, we can’t get any more?

* Can I have twenty cars all piled up at my Home in a barricade or something?

Click on the comment button to read the whole thing, and to join the forum fun.

Hey, while I have your attention – do you have friends in your town that might want to join you in playing Class3 when it launches? Tune in next week, when I tell you about a way you can get exclusive video footage and more.

07.13.12
News, Q&A

Zombies and Survivors Q&A

As promised, here is the Q&A with the zombie and survivor theme. (Click “Comment” at the bottom of this post to be taken right to the Q&A and the resulting discussion.) There’s a lot of stuff in here, so dive right in. Questions include:

* Can the NPCs be trusted?

* Will you be able to dismember a zombie?

* What happens if you kill off all the survivors?

* Will it be necessary to sleep in Class3?

* Is the zombies’ sense of sight dulled at night?

And a whole lot more!

This is going to be the last of the really long Q&As for a little bit. We’ve got to dig in and get more of the game polished, after all, and I can’t keep leaving key people in the pit trap if that’s going to happen.

That doesn’t mean the website won’t be updated, oh no. There’s a feature coming next week that I know you all are going to love, and plans are afoot for even more delicious undead content coming at you from this URL. Stay tuned!

 

07.9.12
News, Q&A

OnlySP Interview, Part 2

Monday greetings to all of you who survived the weekend! For those of you not stalking the forums, the Facebook page, or our Twitter feed, here’s the link to the second half of the interview we did with OnlySP. (They asked so many great questions, and we’re so excited to be talking again, that the final interview was over 6K words long.) Here are the questions we answered:

* How come you chose to make the game an XBLA title?
* What are your hopes for the future of the franchise?
* How “realistic” are you making Class3?
* Will the game feature a main storyline and sidequests like a traditional RPG?
* Can you give us some hints on what they premise of the storyline is focused on?
* How will the storytelling seamlessly merge with the open nature of the gameplay?
* How have you made your characters authentic, realistic and relatable?

Continue the discussion on the existing forum thread. And hey, while you’re at the forum, why not check out the Off Topic section, where I’m hosting a Survival Tip contest? I’ll be randomly picking one winner to get an Undead Labs T-shirt, and I’ll post the best of the advice every Tuesday.

07.6.12
News, Q&A

Wrapping Up The Week With A Q&A

It was a short week, thanks to the Independence Day holiday here in the USA, but we got a lot done. In addition to moving ever forward on the game itself, and the PC announcement, we also did a long Q&A with a terrific news site called OnlySP.

In fact, the Q&A is so long that OnlySP has decided to split it into two parts. Part One is up, and it features the questions:

* Zombies are everywhere, Call of Duty, Left 4 Dead, Dead Island, even Red Dead Redemption. What are you doing that will make Class3 standout from the crowd?
* Have you been keeping a close eye on DayZ?
* What kind of consequences will be involved with death in Class3?
* How in-depth is the base building in Class3?
* Will other humans in the game be friendly, or is there a mix between them?
* How large is the open world in Class 3, and how varied are the environments? Will we see any type of weather patterns such as storms, fog etc? What about seasonal changes?
* Which games have been your biggest influences for Class3?

On Monday I’ll post the link to Part Two. Our own Q&A with the answers to your burning Zombie and Survivor questions will go up late next week, barring another power apocalypse at my house. Meanwhile, enjoy, and have a wonderful weekend, everyone!