‘Bout Damn Time
“Did you write the code that spits out an empty page at the end of every print job?”
It was June 1996, and I was on a pay phone in the cafeteria at Hewlett-Packard interviewing for a job at Blizzard Entertainment. The guy on the other end of the line was Patrick Wyatt, their VP of R&D.
It wasn’t going well.
“Uh, no, I don’t think so. It probably…”
“Well, I think you probably did it because it makes HP a ton of money on paper sales. What do you know about device independent bitmaps? Are you familiar with CreateDIBSection()? What is the make and model of the video card in your gaming PC? What are the pros and cons of object oriented programming?”
Object oriented programming was still a pretty new concept at the time, and I had just finished a few training courses in it at HP, so I talked about that and my sweet new video card (a Diamond Stealth3D 2000 OMG 3D!) to try to cover for the fact that I had absolutely no clue what a DIB section was, much less how to create one.
Somehow, I got the job; and while getting to work on some of the definitive online games of that era was great, working alongside Patrick Wyatt on them was even better.
Patrick was a programmer and designer on Blizzard’s early console titles such as Rock & Roll Racing and The Lost Vikings. Great games, but ultimately mere warmups for his next efforts: Warcraft, Warcraft II, and StarCraft, for which he was the principal programmer and producer. As VP of R&D for Blizzard, Pat also made major contributions to Diablo and Blizzard’s Battle.net gaming network.
Patrick left Blizzard in 2000 to co-found ArenaNet, where, in addition to his business, design, and production roles, he developed the core server and network platform technology for the hit MMO Guild Wars.
So yeah, the guy has some serious game development chops.
Prior to starting Undead Labs, I worked alongside Pat for almost 14 years. He’s been a tremendous mentor, colleague, and friend during that time, and we’ve made some damn fine games together. It’s true that he once called me at 5:00 AM because he hit the wrong speed-dial button when he was trying to get the surf report, but I forgave him when he took me to Carl’s Junior for a Western Bacon Cheeseburger while my wife was in labor with our first child.
Today, I’m very happy to announce that Patrick has joined Undead Labs, and will be working shoulder-to-shoulder with Team Zed as we dive into the development of… well, what’s next, and beyond.
Patrick has written some thoughts on joining the Lab, which you can read here.
Welcome to the Lab, amigo. ‘Bout damn time.
PS: Patrick still insists I’m responsible for the extra blank page at the end of every print job. Of course, he’s also always insisted that every person has an NSA agent assigned to spy on them from birth, and it turns out he was right about that, so…