State of Decay
On August 11, 2010, I wrote an article for our website titled, “And Now A Word From Our Team,” in which I said I’d be introducing the individual developers of Team Zed over the upcoming months. There were a small number of us who’d been working on some design and tech ideas up to that point, but that summer in 2010 is when we really started coming together as a team. It’s accurate to say that’s when work on the game we’d codenamed Class3 truly began.
Two years have passed. It sometimes feels like forever, but the truth is that’s not a large amount of time in game development years. What can you do in two years? What can a team of veteran developers and passionate gamers who are on a mission to chart a new course through the zombie apocalypse do in two years?
As it turns out, a metric shit ton.
For those of you who’ve stuck with us from the beginning — when those two years seemed like forever — today is for you. Today, Team Zed is proud to reveal the first look at State of Decay.
Thanks for hanging in there with us. It’s going to be a wild ride from here!