Throw Out Your Dead

From the first time I saw Night of the Living Dead when I was 13, I was hooked. That stark, black-and-white photography, the unrelenting brutality of the walking dead, the pressure-cooker intensity of the conflict between those few desperate survivors, and that ending! Zombies had their hooks in me and never let go. Dawn followed Night, of course, and from there the rest of Romero’s works, Fulci’s Italian giallo zombie movies, anything I could get my hands on. I devoured the movies, dragged my Dungeons & Dragons group kicking and screaming into games of All Flesh Must Be Eaten, and generally watched, played, and read just about anything zombie-related I could get my hands on.

Still, just about any fan knows that all things zombie aren’t created equal. It’s a polarizing genre, encompassing classics of cinema like my old friend Night of the Living Dead, modern blockbusters like Zombieland, and, let’s face it, some pretty cheesy (but still fun) low-budget schlock-fests. Now that I get to do this for a living, I find myself analyzing the zombie stories I’ve loved for more than half my life, asking myself: What separates a fun zombie story from a great one?

Well, I’ve got a theory about that…

At the heart of the matter, good zombie stories aren’t really about the zombies at all. Zombies are a catalyst for story, the fuel that makes the engine run. But just like fuel without an engine can’t take you anywhere, zombies without the core foundation of story can’t move you. Sure, it’s fun to brain them with a tire iron, but by themselves zombies are just monsters to be killed.

Characters, and the conflicts between them, are that core foundation. They’re what the story is really about. They give context to all the zombie-killing, supply-scrounging, base-building action and make your decisions mean something. When you can see the impact your choices make on the world as a whole and on these few scared, scattered people who are your fellow survivors, those moments stick with you.

Picture this scenario: Your friend Ed is sick, maybe dying, and nobody wants to risk him turning in the middle of the night and eating everyone in their sleep. If you can’t get him a doctor, the others are going to throw him out onto the street — assuming they don’t just put a bullet in his head and be done with it. You know of a doctor who survived this whole thing, but he’s not feeling charitable. He’s got expenses, he says, and the meds he needs aren’t easy to come by. He wants more than you can barter, and more than you can hope to scrounge before Ed’s too far gone to save. Maybe you’ve never drawn a gun on a man in anger before, or maybe you have, but the question is: How desperate are you to save your friend?

Here’s another one for you: You haven’t found any food in several days. Your stores are running dangerously low, and you come back from a scouting run to find that one of the other survivors in your camp has been caught stealing from the storeroom. That’s the difference between life and death out here, not just for you but for the whole community that trusts you and relies on you. When Jeb mutters “Somebody get a rope,” what’s the call you’re going to make?

These are the kinds of stories we want to tell — stories that dig down into the people who survived the zombie apocalypse huddled together in makeshift habitation. We want to examine the conflicts that arise in these pressure-cooker situations, whether they’re related to long-term survival or the stresses of post-apocalyptic life or folks who just plain don’t like each other. We want to use the zombie apocalypse as a metaphor, to examine the human condition the way all the great zombie films do.

I have a little trick when I’m writing for Class3. Everything I write, whether it’s a character (like crusty old Doc Hanson or those trouble-causing Wilkerson boys), a plot element, or a chunk of dialogue, I ask myself: “Would this still be awesome if it didn’t have zombies?” If the answer is anything less than a resounding “yes!”, it goes back to the drawing board. Zombies bring the awesome to just about anything, but I don’t want to give you folks “just about anything”. I want to give you the awesomeness of zombies on top of the awesomeness of a compelling story full of interesting characters with nuanced, believable motivations.

Everything I’ve learned in my career as a writer and every project I’ve worked on has prepared me for writing Class3. Alpha Protocol taught me about forcing the player to make hard choices with no clear right or wrong answer, and making the consequences of those decisions have a lasting impact on the game space. Fallout: New Vegas taught me to build a believable post-apocalyptic society, and the tricks and techniques for writing a coherent story in an open-world game where any character can die at any time. My years of writing tabletop gaming books for World of Darkness were all about creating moments of evocative, intense horror and emotional conflict between characters.

So, there you have it: My philosophy on writing zombie games. Take the zombies out of the equation and be damn sure you’ve got a rock-solid story full of interesting, well-developed characters and exciting action.

Then put the zombies back in so those characters can smash their heads in with tire irons.

Travis

(Emily’s note: If you just can’t get enough Travis and would like to know more about him, be sure to check out Jeff’s introduction.)

Reply
  1. Researcher: Seth, Running from the horde.

    great, i was really hoping that somebody would actually get a zombie game right for once…

    and you did!!!! i mean all the movies are always like that, surviving people stealing from storerooms your friends been bitten etc but they have never put it in a game before…. can’t wait for this game to come out!!!

    oh and you said that part about your freind infected and what we would do to save him. well that got me thinking and does this mean we can make emotional ties to characters in the game? and if we can how deep will these ties be? can we get a girl/boyfriend inthe game? or maybe just socialize with some survivor get to know them and we can all be friends or how willt his work?

  2. Researcher: Wild Phil

    Great hire. The best thing about Fallout New Vegas was the story.

    The best zombie shows/movies have the best story. Even if you only see a zombie every 20-30 minutes. The worst zombie movies are the ones with a terrible story and a million zombies on the screen for a full hour and a half (and there are too many of these) with constant combat.

    • Researcher: Pepe

      To be honest, I like both styles of zombie movies…. Those that have a horrible story but the screen is freaking filled by the undead are awesome just because of the nonstop action and bullets flying around….. And those with an excellent story but few zedheads are awesome because of the human interactions, the instinct of survival…. I really don’t care what style this game will be, just think this way: It has zombies? Yes! So, it’s AWESOME!!
      And I really wish a Sniper Rifle at this game!!!! =D

    • Researcher: Brant

      I geeked a little when he showed up for his interview, I’m a total Fallout freak.

  3. Researcher: Brandon

    I JUST WANTED TO SAY IM A BIG FALLOUT FAN YOU MADE A GREAT STORY all I ask though is that you make the story not only an action thrill ride but also an emotionally driven story that we are sad if a certain character dies although we know in the back of our mind they are of course not real by the way welcome to the team.

  4. Researcher: DOVahKiiN

    Travis, you’re a beast..

  5. Researcher: Robert

    Fall out New Vegas was epic except for some miner glitches but other than that it blown my mind, now lets see if you can explode our minds with CLASS 3! & 4. Welcome to the Team fellow survivor.

    P.S Can you possibly get them to release some game screen shot or something, The holiday’s are near and it would make a grate gift to your fans.

    • Researcher: Berenost

      ok, so i have read all of the articles on the site (at least the ones i could find) especially the Q&A’s, and i haven’t found an answer to my question, so i thought i would post it here, with this being the newest article and unable to send emails.

      as an aspect of multiplayer play, we all know that interactions between players is at the core of “Class 4″ and to a respect, “Class3″. I focused mainly on the scaving and building portion.

      so my question is: If my party is out scaving and we clean an area out, or find an area that is too overran, will there be a system of tagging in the game? maybe to let others who might venture to the same spot later, know, that there is nothing left worth scaving for/area is too dangerous to deal with?

      this could be a new dynamic for the game. setting up traps/helping others/hiding what you dont what bothered until you can come back.

      the next party to venture out and find your mark/another parties mark, can make the decision to leave it be or maybe have a look themselves.

      also, how about visual devices and communications? will there be radios (ham-short wave – CB, maybe to allow 2 parties to talk with each other without the need of XBLive Parties?

      sorry its so long, just some ideas and Q’s.

    • Researcher: Berenost

      and by visual devices i meant bi – and monoculars

  6. Researcher: Seth, Running from the horde.

    so i was just searching stuff about class 3 :) and i found this(Class 3 will feature 2 player co-op. This game will be 3rd person view. CryEngine3 will be used to create the game. Class 4 will quote on quote “will have thousands of players together in one huge persistant world, in a gigantic server” The game release is N/A, but Class 3 should be out in the XBLA, by sometime between the time period of December 2011-April 2012. Class 3 is going to take longer to develop, so Class 4 shouldnt take to long in development after the release of C3.
    ) on utube and i just started having problems breathjing!!!!! is it really coming out that soon? or is this just a lie and i will have to wait longer?

  7. Researcher: Justin

    I love that there is FINALLY REAL people creating a zombie game. People who enjoy the same zombie movies I do and that actually understand the genre. I can’t wait to see this game in action.

  8. Researcher: EtaYorius

    I have been a hardcore zombie fan since i was 5, that Thriller Video got stuck in my head, it scared me but couldnt have anough, first movie i saw was Night of the Living Dead (1990 remake) and this how i got STUCK to the genre, i found out about this game when browsing info about Skyrim, no idea how i got here but damn glad i did… Class3/Class4 it all sounds too damn good, the only thing about the site i dont like is that it does not look like a Video Game site at all and its kinda hard to browse if you dont know what its all about, first time i got here i was like huh whats all this with zombie pics… the more i read the more i interested i became, i just got 1 question… will i be able to create a Character just like me? as in Apperance and clothes? or will it be another predefined character like in Left4Dead and Dead Island? i really want to play as a character whom i can create my own story and reason to be, i dont want any more predefined characters who i dont feel connected to.

    It all sounds too damn good, too bad there is not much info about this project in mainstream VG sites, i cant wait for the Xbox Live version, hope it comes soon enough.

    • Researcher: Brandon

      By what they have said you do create your character the way you want he or she may of course not have the exact same clothes as you but you can probably make it look like you.

    • Researcher: Pepe

      That would be awesome! Some personalization like Saints Row maybe?

  9. Researcher: Erick

    I love New Vegas, Travis your introduction makes me happy man! I have a feeling there will be no dull moments in Class3!

  10. Researcher: chris fotheringham
    Date Recorded: March 1, 2012 at 4:29 am

    A great story has to feel real, consequences are needed extreme ones i’ve been keeping a close eye on this game sitting in the backround for a while and your post gives me alot of hope for this project. gl to you guys just don’t mess it up people want THE awe inspiring zombie survival game and the want ti to be real. that means you gotta remove the arcade force them to do things not for want… but need, push there survival to the limits and then take the rug from under them and really sink em in deep, the story is theres to tell and live you just gotta set up the playing field.