Case #

10.21.11

Researcher

Subject

News, Q&A

Q&A: Healing, Death, And More

Last week, we posted a new design article from Phinney that provided an in-game survivor’s take on what it takes to stay alive in the world of Class3. This week, we’ll answer a bunch of questions that you guys have asked on our website and on fan forums.

Read on to see the topics we’ve covered!


Shawn of the Dead from our website asks: “Phinney mentions that these ideas are the heart of Class 3. Can we expect the same from Class 4?”

Absolutely! In fact, we’ll be expanding on them for Class4, adding more diverse locations, vehicles, weapons, and survival options.


Jakesawesome  from our website asks: “In a real zombie apocalypse there are no health bars, damage meters, or levels. Will there be any in Class3?”

Yes and no. You’ll have a health bar so you won’t have to guess how much health you have, but zombies won’t. While we could have opted to have no health bar for you too, we wanted to emphasize the survival aspect of the game by having the damage you take stick with you until you can heal up. A health bar is a really clear way to show that and to give you clear choices to make about when to retreat or when to heal yourself.

As far as zombies go, the only way to kill one is to take out its head, so they’re not going to lose health from other damage — you’ll either kill them or you won’t. Of course, you can dismember them to give yourself an advantage, too. ;)


Several folks from our website ask: “Is there a fatigue/stamina system that ties into inventory weight and the possibility of becoming encumbered? Does this system apply to weapons, too?”

Yes. Like in a real survival situation, weight matters. If you’re carrying too much stuff, you’re going to get tired much faster than if you’re traveling light. It’s up to you to decide what balance you’ll want to maintain.

The size of the weapon you choose to carry makes a difference, too. Larger guns are definitely heavier, so you’ll want to be strategic about selecting your equipment, making sure that what you’ve equipped fits the situation you’re heading into.


Rob from our website asks: “How deep are the characters you rescue along the way? If they die, are you balling your eyes out in front of the screen yelling, ‘Why didn’t you take me!’ or are you more upset that you lost a gun and some armor?”

One of our goals is to have a deep storyline and rich setting, so it’s quite possible that you’ll get attached to characters you meet. It probably depends on how sentimental you are. ;)


Reidlos Dog from our website asks: “You talk about duct taping a structure together because hammering is loud. Does this mean that building structures will make noise and attract zombies?”

Fortifying an area is noisy business. You don’t have to try to set up a stronghold, but if you do, you should expect that zombies will find you, so do a good job setting up your defenses.


GhostMARINE from our website asks: “Are you hinting at being able to use different materials in creating structures? And if so, would we be able to use substandard material at the benefit of less noise in the construction, but at the cost of functionality/durability?”

Not exactly. The line about duct tape was mostly there for comedic effect. We don’t currently have any options for building fortifications with substandard materials, and we weren’t planning to add any. On the other hand, having people around who know something about construction is something the game takes into account.

Construction is an important part of the game, but we’ve tried not to keep the mechanics straightforward. So building structures will require resources, but as we’ve mentioned in one of our previous Q&As, we’re not making a Minecraft-style game. There will be a lot of options, but it won’t be 100% free-form.

We’ll be covering more details about how building things will work in a future design article, so keep an eye out for that.


Sean from our website asks: “Is there some kind of respawn system that causes you to wake up at your shelter when you are ‘overwhelmed’ by zombies?”

Yes. If you’re defeated by zombies, you have a chance of being “rescued” and waking up somewhere safe. Since zombification isn’t an instant thing, they’ll take you back to a safe place to allow you to regroup before you go out into the world again.

As Phinney implied in the article, though, you wouldn’t want to keep putting this to test over and over. They won’t always get to you in time.


Rob from our website asks: “Will other human settlements start to pop up in Class3?”

Zombies definitely outnumber living people, but you’re not the only survivor of the outbreak. As you explore the world, you’ll probably run across other characters who are trying to make it, too. For example, folks like the Wilson brothers, who our author mentions in his journal.


I’m a Zombie. Rawr! from our website asks: “If you die and become zombified, can you control a zombie version of yourself?”  

“We’ve seen how they act, more instinct than thought. And we’ve all seen that look. We’ve seen it in their eyes. Just hatred and hunger. Not one ounce of humanity left. Better that way anyway. It’s not your friend. It’s just a shell.”

As our author observes, zombies are husks — soulless shadows of people that used to be alive. They’re no longer human, and retain no characteristics that would make them controllable.


Lucien from our website asks: “How complex will NPC AI be? Will you need to order them around, or will they act intelligently on their own?”

We’re making an action game, so we don’t think it’s acceptable for you to have to issue orders in order to play the game. Our goal is to build NPCs that behave in the ways that you’d expect them to.


ShoelaceManiac from our website asks: “Will meeting other survivors be random, or will they be scripted story moments like car crashes?”

We plan to tell a story, and developing a wide variety of interesting characters is a big part of that. Like you’d expect in a real apocalypse, the ways you meet people will vary.


Ragnaroktheevil from our website asks: “Will there be specializations for the survivors? You mention a doctor, so can a player BE a doctor, an engineer, soldier etc.?”

Yes — proficiency with different skills will definitely be an important aspect of the game. We’ll be giving more details about how this will work in a future design article about characters.


ShoelaceManiac from our website asks: “Is there a delay between a person’s death and their resurrection as a zombie?”

That’s for you to find out. ;)


And there you have it! Thanks for all of your questions and comments about Phinney’s most recent post. If your question wasn’t answered, don’t worry — we probably have a design article coming that’s going to cover your topic. Over the next few months, you’ll be hearing more from us about stuff like base building, characters, and everyone’s favorite topic: guns.

Even though we’re done with Q&As for now, keep sharing your thoughts, opinions, and questions with us! We may not be able to respond to everyone, but we do read every comment that’s posted. Hearing what you guys think is really helpful.

Have an awesome weekend, everyone!

Emily

PS: If any of you Seattle natives are headed to ZomBcon this weekend, I’ll be there too. If you see me, say hey!

  1. Researcher: austin
    Date Recorded: March 11, 2012 at 7:31 pm

    i heard there might be bows in the game and if there is then we should be able to craft our own arrows from other materials

  2. Researcher: Matthew Reed
    Date Recorded: March 20, 2012 at 8:39 am

    yay a zombie game that is a real zombie game zombies only die from head shots woot. what other zombie has that ever happend in. =D thank you for making this game i realy look forward to playing the game!

  3. Researcher: Doc
    Date Recorded: March 22, 2012 at 7:08 pm

    I’m a HUGE fan of games that go into medical and being that healthcare support role. Will there be or can you be a Doctor/Nurse/EMT? If so how do they play thier roles? How does healing work?

  4. Researcher: Paul Davies
    Date Recorded: March 30, 2012 at 6:24 am

    how quick are the zombies, or are they slow like in the movies??? cause i crap myself everytime i play cod zombies! they just so fast!!! lol

    • Researcher: thevictorofzedhandtohand

      there is going to be different types of zombies like slow,fast,and special types. i wan to know if there is going to be a indepth hand to had combat like boxing, muay thai,kung fu,judo,wrestling and good old street fighting. like steping on a zeds foot and catching him with a 1,2 aka (a jab and a straight) witch in turn knocks the zombie on the floor and breaks its ankle.

  5. Researcher: NickyB

    I haven’t seen anything mentioned about character creation? Will I be a Bruce Campbell knockoff or will I be able to craft my own sexy face into the zombie destroyer?

  6. Researcher: Hesha
    Date Recorded: April 19, 2012 at 8:23 am

    you said that it will be two player, if one of the players dies will the other player still be able to continue? and will he be able to kill player 2 if he becomes a zombie?

  7. Researcher: Sam
    Date Recorded: April 21, 2012 at 4:12 pm

    Hey these are some suggestions that i think could be cool in the game as a realistic mode, I think that you guys should add a first person veiw and make it realistic so that if the weapons are by our hip we cant see it but if we’re in a ready postion we can see the gun and with a blade like a machete it should be held to your side not in front like most first person shooters and aiming should depend on how far you hold the aim button like if its partially dow you’re aiming with both eyes open and if it’s all the way down you’re aiming with one eye closed and its more accurate but you can’t see as much and as for respawning when you die you really died and you have to start over or if you had other survivors in your group play as one of them I dont mean to bug you guys but i have so many ideas for this game because it sounds like a zombie simulator based off of Max Brooks’ Zombie Survival Guide in fact it should be based off of that book and weapons should have stats but changed up a bit like familiarity is how good your person is with it so its like power and that should cover manuvuerability and speed weight should be it’s own thing but make it realistic weght like a machete is the real weight of a machete and not 10 pounds also your carry space should be limited so you can’t carry 7 shotguns and large things that wouldn’t fit in a backpack normally can’t fit in the backpack land large things like rifles and shotguns should have to be carried via sling and handguns use holsters athings like machetes combat knifes and large multi tools should have to be clipped to yoour belt if you have one for easy access and you should be able to get attacked while going through your backpack also now this is gonna sound silly but you should have to use the bathroom which would require toilet paper but you can do it any where but if it stays around to long it can cause diaease and if you don’t wipe it can cause irritation which makes it harder to move and eventually cause disease which will eventually kill you also you should be able to use leaves as toilet paper and you should add seasons so in the fall and winter you have to look for toilet paper, well that’s all I can think of please make this like a secondary mode like a realism mode, Thanks
    ,Sam

    • Researcher: Sam
      Date Recorded: April 21, 2012 at 4:16 pm

      Hey, um my bad but also in realism there should,t be runners only walkers and if you don’t wipe your behind the irritation gradually slows you down because it itches so much and your character has to stratch it
      Thanks
      ,Sam

    • Researcher: Sam
      Date Recorded: April 21, 2012 at 4:20 pm

      Hey, I just completely failed i was wondering if you could add character creation
      Thanks
      ,Sam

    • Researcher: Sam
      Date Recorded: April 21, 2012 at 4:26 pm

      And thus i fail again you guys should make it so that way you can cut down doors with axes and sledge hammers and kill any person friendly, hostile, old, young, ect
      Thanks
      ,Sam
      P.S I don’ mean to reply to my self but i’m bad with stuff like this so I just do this.

    • Researcher: Sam
      Date Recorded: April 21, 2012 at 4:41 pm

      I’m terribly sorry my brain is hyper active today but there should be strenght that will drop ove time if you dont workout with like your backpack depending on how heavy it is also there should be hand held power generators that you crank by spinning the left analog stick while using it it can charge batterys phones and 3 prong plugins also you should add tooth brushes which you only need water to clean but tooth paste is better and if you don’t brush you get gum disease which makes it painful to eat also you should add a sleep meter so you have to sleep
      Thanks
      ,Sam
      P.S I’ll probably have some more suggestions later.

    • Researcher: Sam
      Date Recorded: April 21, 2012 at 5:40 pm

      And thus I have more first the sun should obscure vision and by pressing the action button it will cause the character to block the sun also if youu you get to hot or cold you die and last there should be a mating system where you can have kids and add them to your gruop when they grow up but you have to feed them and also you should die of old age if you surive to 98 and also you should be able to customize how old you are
      Thanks
      ,Sam
      P.S I’ll probably have more.

    • Researcher: Sam

      Hey, I have another suggestion, OK so healing shouldn’t be quick it should take time to heal and bullets depending on where they hit is a 1 shot kill so a shot to the upper right chest you’ll bleed and have a dropped lung and eventually die while a shot to the heart is instant death and you should get broken bones which make you limp or not be able to use that arm ect
      Thanks
      ,Sam
      P.S I’ll probably have more late.

    • Researcher: Sam
      Date Recorded: April 23, 2012 at 8:09 pm

      Hey, I have more so for building it should be like if the building isn,t strong enough it’ll break and it will eventuall rot
      Thanks
      Sam

    • Researcher: Sam
      Date Recorded: April 24, 2012 at 4:43 pm

      I have more, ok so for the realism like I said before base everything on The Zombie Survival Guide and for the health you shouldn’ see it to tell how much “health” you have you either look at your self in a mirror or if it’s a broken bone you can’t use that limb
      Thanks
      Sam
      P.S I’ll have more later

  8. Researcher: Tanner
    Date Recorded: May 27, 2012 at 2:19 pm

    so when you do die do respawn as a diffrent person or the same person you created

  9. Researcher: gabriel
    Date Recorded: June 8, 2012 at 8:13 pm

    other then healing yourself with a painkiller or something like that, can you get sick? i dont know a fever or some sort, will there be medical supplies?

  10. Researcher: Thetank59
    Date Recorded: June 13, 2012 at 10:17 pm

    Love Zombies- Love this idea/website.