Fuel Trucks And Church Bells

“It’s not enough to love the studio, your coworkers, and the game you’re making. You have to love what you’re doing, too.”

I was sitting at a small cafe table in Occidental Park, watching the zombies that inhabit this part of Seattle, and talking to Brant about his role on the team.

I met Brant Fitzgerald back in 2003 after his studio, Beep Industries, closed its doors following the release of an Xbox platformer which impressed critics but failed to bring in the big bucks. I was recruiting 3D artists for ArenaNet at the time, and had been tipped off that some high-caliber artists would soon be looking for a new gig. Brant had a ton of experience as a 3D modeler and effects artist, but I was most struck by his passion for gaming and his no-nonsense approach to art production. In short, I knew I could count on him to GSD.

And he did.

Brant accepted the offer to join ArenaNet and went on to personally develop a majority of the 3.1e27 skill effects in Guild Wars. (Trivia note: our art director Doug Williams, also a Beep Industries alum, created the 3.1e27 skill icons…)

In 2006 Brant invited me to join him for lunch, along with Doug and a few other zed-heads, where he pitched the idea of a zombie-survival MMO to me. I told him it sounded awesome, and that I hoped to help him follow up on it when the circumstances were right. It was a weak sauce answer, but the best I could do at the time.

Brant moved on in 2008 to head up the effects art team at Surreal Software. But I kept thinking about that game, and I kept thinking about the fire I could see shooting out of his eyes when he talked about it. Zombies were His Thing. Console games were His Thing. Apocalypse survival scenarios were His Thing. Elves and wizards… Well, anyway, it was an infectious idea. Seed planted.

Fast forward to Fall 2009 and I’m ready to do it. I knew I wanted Brant on the team, but not as an effects artist. With his background in weapons and survival and his love of open-world console games, the place for him was on the design team.

He has fifteen years of making art for games, but he wasn’t lying awake at night thinking about how to make a prettier, flashier zombie game. He was mulling over how it should play and how it should feel. He was picturing rescue missions, how outposts should be established, the degree to which food and other consumables should affect characters, how interacting with the environment should impact tactical situations, what happens if you get bitten, and the role of fuel trucks and church bells.

This game is his passion, and in some ways his vision.

Today I’d like to introduce Brant Fitzgerald, who joins James Phinney and Richard Foge as the third pillar of our design team. In addition to pitching in on general design tasks, Brant will be particularly focusing on items and rewards.

And that’s good for all of us, because let me assure you: he’s been thinking about this for a long damn time

Jeff

PS: Hey Brant, the circumstances are right. Right now.

PPS: Don’t forget to read Brant’s message to his fellow survivors here.

Reply
  1. Researcher: Alqeudabunny

    “how outposts should be established”

    DUDE… ask Emily :D

    wonder if you guys like my ideas on ONLY player made cities and the conditions/requirements :D

    i wont tell a press or magazine, no official statements…

    :D

    If you do, I’ll name it after you! hahaha

  2. Researcher: Seth

    Hey Bunny!

    Well it’s great to know that Brant is working on this game.
    I guess it’s his baby.

    All I can add is, keep working hard. I’m sure it will pay off, big bucks this time haha.

    I’ll say one more thing, NEVER have I felt like this about a MMO game.
    What makes that amazing is the fact that I don’t play MMO’s, there are no awesome gameplay video, no press hype and not alot is even know about this game.

    The fact that we know who is making this and how they feel, is enough to send us crazy.

    Thanks, :)
    Go Make History!

  3. Researcher: Gabrielo

    “it was an infectious idea. Seed planted.”
    a nice work of inception done here ;)

  4. Researcher: Darshel

    Twin 45′s, really? *sigh* You video guys and your seriously unhealthy preoccupation with John Woo’s the Killer.

  5. Researcher: Mephster

    This is an awesome team making this game. Now that i inflated their ego, go make a game worthy of Mordor ? Yeah, something like that! ;)

  6. Researcher: Reinpret

    if i had a ton of money. I’d donate it to help children.

    But If I had anything left, it would go to you and your zombie mmo survival mmo. I’m such a huge fan at this point. I’m thinking about buying a t-shirt, and thats unheard of for me.

    This is like the 3rd or 4th blog post that I’ve read on the importance to the staff of surviving.. you guys truly sound like what your doing, is not only huge because it will be on consoles, but your ACTUALLY changing how MMO’s work in general and on deep aspects.

    We’ve all heard how ” this ” or ” that ” will change the way you play an mmo. but its all been BS up till this point.

    I actually believe you guys, I’ll say it again> I believe you guys. Thats a hard thing to do now a days. Focus on all the little things, do it for me, do it Johnny, and for the love of jeff, do it for Emily.

  7. Researcher: BrainFriis

    I’m glad you let Brant loose on this project Jeff… I’ve been having the same thoughts as him for quite a while too, but I just didn’t have any connections to the game making industry.
    So I’ll be providing as much stuff for you as I possibly can over at the MMOZED forums with all the others there.

  8. Researcher: unTaelok

    Impressive write up. Welcome to the team, Brant!

  9. Researcher: BridgeX

    For the record, I think its awesome that we now have THREE undead labs employees over at MMOZED.

  10. Researcher: EpicMcDude

    Über epic.