Review 25 12.16.09 News

Kill Ten Zombies

Kill Ten Rats’ Ravious sent Jeff a list of questions about Undead Labs, zombies, MMOs, sunshine, and a hardball question about the imminent threat of velociraptors. Head over to the Kill Ten Rats blog and read the full interview.

You can watch an excellent movie like Land of the Lost and leave the theater thinking, “Man, that could really happen!” whereas with mediocre, unrealistic movies like 28 Days Later you leave thinking, “Bioengineered viruses that don’t work exactly as planned. What a complete joke.”

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  1. Subject: Fatbird3

    About the whole religion thing…

    Please make them fast. Please. Or maybe they could be slow but eventually evolve to become fast…

  2. Subject: Suburban Freak

    “Certainly from a game design standpoint the threat of infection (or the opportunity to infect…)”….If this game has PvP game play, we can finally get Zombie Catlapults. Want to take over another characters safehouse, put cant get past their safty barrier. Easy, just launch a couple of undead through/over their defense and let them kill your enemy

  3. Subject: Lennon V. C.

    I like the part about how to handle communication without the use of a keyboard. Since it is probably going to be mostly voice based. It should be very interesting to see how they handle it.

  4. Subject: Fatbird3

    I’m not all that worried about the keyboard-less communication, because I don’t think there should be all that much communication outside of a small group of people. At least as I’m picturing this game, there are only a few, spread out survivors. There aren’t any safe havens or safe zones unless people make them, and you have to compete with other people for resources like food, water, and medications. I think it would be really cool if it was your group against the zombies but you also had an uneasy relationship with other groups. You could steal from them or even kill them. Which brings me to the whole death thing; I would be way more interested in the game if the death or infection of my character had grave consequences, like that character is no longer playable (actually dead). I just think that a high level of investment in the character’s survival would make the zombie setting that much deeper.

  5. Subject: Leland Guillemin

    I find it interesting that you would pick Costco to post up. I always thought that would be the perfect place. Have you ever considered that food will rot and the problems that would cause are quite drastic?

    I suppose it isn’t anything short of dumping/burning the rotting food, just something to think about!

  6. Subject: Brian M.

    I liked Leland’s idea that characters should stay dead. Though it would suck just to lose all your items/gear/materials that you’ve gathered… especially if you have a character with 20-40-60-ect hours played on that specific character. If they did that, I would imaginge having some sort of storage system either in your character’s home or otherwise to store extra supplies. Upon death losing only the items on hand… and creating a new ‘relative’ character that could still use the supplies in the storage.

  7. Subject: Slayorr911

    I think that zombies speed should maybe be based on the length of times they have been decomposing as an undead corpse. Then we can have the best of both worlds in the game. A fresh zombie with a fresh nervous system and muscle system should be able to move faster than, let’s say, a 18 day old fetid corpse that is shambling around with bits falling off. Just my 2 cents, maybe it helps.

  8. Subject: Suburban Freak

    it has been a while, but i think there is a game that can give us a diff direcion. For Christmas i got “Brutal Legend” and the game has been a blast. the best part is exploring the world and still running into interactive characters. This could be a strong system to base general interaction with.

  9. Subject: Poofler

    This post may not be in the right spot, but this seems to be a pretty free flowing site. I’m pretty sure no one will get mad at me. I have been watching the development of the game for a couple months. I have made a reply post to MIKE at http://www.mmocrunch.com/2009/11/24/zombie-mmo-my-take/ under the name Poofler. But the original post is a couple months old and it was quite long so it may get no publicity. However, it has a detailed run down on things i would like to include in a game. I would not have posted this here again, but I only recently made a myspace (in order to better follow this games developement)and saw a post by UndeadLabs saying “we’ll post open topics to the website regularly, and you can contribute ideas and feedback there. I can guarantee you your ideas will be read and absorbed. ;) .”
    And that brings us to here.
    Hope this is cool.

    Poofler

  10. Subject: Brian M.

    Don’t want to be a total ‘dick’ online.

    But where’s the word?

    You’ve held us in suspense for awhile, give us something to nibble at.

  11. Subject: Thomas Mikkelsen
    Date Recorded: March 23, 2010 at 2:39 pm

    Well i would love fast and slow zombies. In my opinion, the world simply cant be overrun by slow moving zombies… Sure, if you look at movies, most characters really have a drop in IQ when facing the undead, but still…
    My thought on the mix of fast and slow zombies would be the state they were in, when transformed.
    For example:
    If bitten and then die, you’re a slow moving zombie. Brain tissue has been damaged, blood circulation stop etc etc.
    However, if bitten and still alive when the transformation kicks in, there is still a high amount of brain, blood and tissue activity, thus creating a slightly more smart and faster zombie.

  12. Subject: Matt Hejl
    Date Recorded: March 31, 2010 at 6:21 pm

    You could make many types of zombies fast slow or like the ones in the book Cell if you count those as zombies…

  13. Subject: ZombieChow
    Date Recorded: April 21, 2010 at 5:18 am

    ***EASTER EGGS***

    Would be great to have them hidden around the city!

    Eccentric million builds a secret hideaway packed with supplies and equipment in the chance a zombie outbreak occurs. If hes alive and hiding inside, bribe him to enter or if hes dead somewhere in his house find the entrance and make it your safehouse!

  14. Subject: Thomas Mikkelsen
    Date Recorded: April 28, 2010 at 6:24 am

    we want more news!!

  15. Subject: Jeff
    Date Recorded: April 28, 2010 at 2:49 pm

    We hear you! More news coming soon. Hang in there. ;)

  16. Subject: Brian M.
    Date Recorded: May 1, 2010 at 10:01 am

    I’m hanging on for dear life, or unlife?

  17. Subject: deniu
    Date Recorded: May 1, 2010 at 6:44 pm

    want to see gameplay vids ore something else :<

  18. Subject: james
    Date Recorded: May 2, 2010 at 6:41 pm

    yo wen can we see some game play

  19. Subject: Mike
    Date Recorded: May 6, 2010 at 5:15 am

    would be great if theres like an ifection meter when you first get bitten or hit that you get which cannot be cured it just slowly ticks away (faster the more u get bittenor scratched etc) untilyou turn undead but of courseu could find somthing that could give you more time before you die or sumthing. then it would giveand added threat to when you hole up with others they could be infected or not giving another factor of can you take there word that they havent been bitten?

  20. Subject: Azooka of NIGHT
    Date Recorded: May 25, 2010 at 6:52 am

    that would be great,it would also be great if the infection was like rabies but the effect were different to people the effects of it would be a normal looking humanbeing but turns aggressive to any one without the virus and that they eat a little of the person and keep on attackking till they become affected completely , the amount of time it takes for them to turn is completely factored to the amounts of liquids being in the person in other words the saliva in the bite anything else thats a liquid such as blood or stomach fluids.The people making the game can make some random lucky people naturally immune so that the zombies would basically kill the person thre can also be armor such as harsened-leather armor so that people wont die from a one hit kill and also so that people will not get mad,also there can be mask googles or any facial protection so that blood cannot geet into your eye mothe or nose.dont get me wrong if blood get on you ,you dont get infected only if it get on you on the right place such as what i just listed and open wounds (from gun wounds or melee weapons scratchesfrominfected burns and cuts from other stuff how some of these injuries get inflicted will soon told). you can get rid of blood or other liquids by bleach which can be found or made rags soap and other cleaning materials brushes and many other things this does not neccesarilly need to be done to yourself and your stuff but also places tha can be used as a safe house or a place you want clean and want to protect.people who are alive can attack each other to gain food ammo guns flash lights batterys cars gasoline you can go lone wolf and dont rely on any one so that you can have all rations ammo weapons and all other stuff all decisions are made by yourself less freindly fire easear to manuever and move through small places but lack support of others such as gun power survivability hold a location barricading speed while the altrnative partying uping so that you have a better chance to live because back up gun support stronger barricade someone to drive while you rest faster in scavenging searching leaving another person to die as a diversion to escape freindsepic story line (leave a friend to die only for him to show up again and seek revenge,everyone cornered but one person says he will go out and act as a awsome guy trying to sacrifice himself so that the rest may live,the possibilitys are endless but shARED ammo shared rations someone might go crazy and do something bad such as open the place up for infected kill someone kill himself eat all rations do something bad then escape take all ammo and leave again possibilities are endless betrayal left fer dead(NOTE:that their is many other things to say but i am too tired to say them and that your experience may differ). The zombies metabolism is slowed to a super extent and can survive for a long time with extremely small amounts of food but can run and sprint normally until they become to a state were they can no longer have the energy to run or sprint but to shamble or walk then to crawling,which makes completely up to the amounts of food they obtained. They are still alive and do not look dead as in any inhuman thing that happen. They fell no pain so that if their arm or leg is dimembered they will eventually die from blood loss. again they look normal and do not look bad with the exception of them turning paler.They can let out a scream that alerts close by infected ,it does not neccessarilly need to be a scream it can be any sound such as a moan grunt whistle or any sound that has to do with the the resiprisoty system.their only attacks are scratch and bite grapple grab any melee attack that is with their body.people can look for food kill for it steal it but they can also harvest grow plant farm food of their own with the option of perservation.this will be done in a mmo fps rpg mabye others to give that realistic feel and thus making it super scary every view will be first person. the guns can be anything also the melee weapons it can range from a classic gun such as a walter to the advanced m16 other weapons can be missle launchers cro bars briks pipes axes wood golf clubs and many other things. these weapons are breakable upon use except for guns except lubricant and meleeing with those guns .good weapons will be hard to come by expeccially missles also ammunitions and other good weapons. infected can grab onto your weapon you can do multiple things such as abandon weapon try to take it back melee and many more. well im kinda tired typing this all in considering its 3:44 A.M. i have so much more to say but im tired if you have questions criticism mor information please ask in the comments also this is only the thoughts of what awsome game it would be if this is in it but it is the teams game not mine dont get me wrong i love that these people want to create a awesome zombie mmo and i support there decisions on the game.

    other thing i want to cver is PvP Zombie players vehicles how to kill a zombie servers enviroment any many others that i forgot to list beccause im so tired also im pretty open to change

  21. Subject: Azooka of NIGHT
    Date Recorded: May 25, 2010 at 6:56 am

    oh almost forgot please make it for xbox 360 or the new xbox console pretty please

  22. Subject: Kathy Walker
    Date Recorded: May 30, 2010 at 5:53 am

    I am just a fan, and an older lady so doubt I will post much, but want to wish you the best, and I am planning on learning more about games in general by following this site.

  23. Subject: Kathy Walker
    Date Recorded: May 30, 2010 at 6:00 am

    I am totally ignorant of games mostly, but is it possible to have a ‘lite’ version as an app for smart phones just to get your name out there and make people want more? JMHO Good luck

  24. Subject: Thomas Mikkelsen
    Date Recorded: June 1, 2010 at 5:51 am

    Anybody seen the game called Fort zombie? I always love the survival aspect of the zombie world. The game has the right idea, just a very poor execution… would love if you guys made some of the elements in the survival genre. Like find a place to hide out and pimp it out for a zombie horde.
    And we want more news!!!

  25. Subject: FallnDRs
    Date Recorded: June 6, 2010 at 8:44 am

    Actual character deaths would be great. exspeacially if you respawned as a family member/friend of the dead inhereted his supplies, then later have the opertunity to run across said character. 2 siblings crossing paths on two diffrent sides of the spectrums. the problems that acure of having to kill ones family.