<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: An Interview with Develop Magazine</title>
	<atom:link href="http://undeadlabs.com/2009/11/news/an-interview-with-develop-magazine/feed/" rel="self" type="application/rss+xml" />
	<link>http://undeadlabs.com/2009/11/news/an-interview-with-develop-magazine/</link>
	<description>using our brains to save yours</description>
	<lastBuildDate>Sun, 04 Jul 2010 23:24:37 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=abc</generator>
	<item>
		<title>By: Merk4hire</title>
		<link>http://undeadlabs.com/2009/11/news/an-interview-with-develop-magazine/comment-page-1/#comment-109</link>
		<dc:creator>Merk4hire</dc:creator>
		<pubDate>Mon, 30 Nov 2009 07:56:56 +0000</pubDate>
		<guid isPermaLink="false">http://undeadlabs.com/?p=569#comment-109</guid>
		<description>Very nice interview, gave me a lot of insight of towards your team and how the mmoz might turn out.</description>
		<content:encoded><![CDATA[<p>Very nice interview, gave me a lot of insight of towards your team and how the mmoz might turn out.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Lennon V. C.</title>
		<link>http://undeadlabs.com/2009/11/news/an-interview-with-develop-magazine/comment-page-1/#comment-108</link>
		<dc:creator>Lennon V. C.</dc:creator>
		<pubDate>Sun, 29 Nov 2009 17:07:42 +0000</pubDate>
		<guid isPermaLink="false">http://undeadlabs.com/?p=569#comment-108</guid>
		<description>I think it is a brilliant idea for an MMO(Z) to be exclusive for the console. Consoles and PC are two very different beasts and the game-play and input boundaries do not make for an healthy hybridization. It would be challenging to design a game with natural and intuitive controls that could support a keyboard and mouse along with a controller and headset without limiting each others potential. The experience would be greater if they did not focus on hybridization of console and PC  instead focuses on crafting an interface and game play elements around the controller and headset.</description>
		<content:encoded><![CDATA[<p>I think it is a brilliant idea for an MMO(Z) to be exclusive for the console. Consoles and PC are two very different beasts and the game-play and input boundaries do not make for an healthy hybridization. It would be challenging to design a game with natural and intuitive controls that could support a keyboard and mouse along with a controller and headset without limiting each others potential. The experience would be greater if they did not focus on hybridization of console and PC  instead focuses on crafting an interface and game play elements around the controller and headset.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Reaver01</title>
		<link>http://undeadlabs.com/2009/11/news/an-interview-with-develop-magazine/comment-page-1/#comment-87</link>
		<dc:creator>Reaver01</dc:creator>
		<pubDate>Wed, 25 Nov 2009 02:52:16 +0000</pubDate>
		<guid isPermaLink="false">http://undeadlabs.com/?p=569#comment-87</guid>
		<description>I&#039;ve always wanted a zombie MMO and I really hope this happens. I have a ton of ideas for a zombie MMO. I was wondering, maybe once this starts going into development, the developers can get some ideas from the Zombie fanbase as to what would really make this MMO epic.</description>
		<content:encoded><![CDATA[<p>I&#8217;ve always wanted a zombie MMO and I really hope this happens. I have a ton of ideas for a zombie MMO. I was wondering, maybe once this starts going into development, the developers can get some ideas from the Zombie fanbase as to what would really make this MMO epic.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Suburban Freak</title>
		<link>http://undeadlabs.com/2009/11/news/an-interview-with-develop-magazine/comment-page-1/#comment-84</link>
		<dc:creator>Suburban Freak</dc:creator>
		<pubDate>Tue, 24 Nov 2009 17:19:07 +0000</pubDate>
		<guid isPermaLink="false">http://undeadlabs.com/?p=569#comment-84</guid>
		<description>good point that the gameplay from PC to Console breeds 2 different type of Players. The only game that comes right to mind that blended both styles of play may be the Kingdom Hearts Franchise. The only other games I can think of is either the Final Fantasy series(but that lends itself more to D&amp;D, or maybe Parasite EVE. But Those games do tend to lag in action until the cuts scenes.</description>
		<content:encoded><![CDATA[<p>good point that the gameplay from PC to Console breeds 2 different type of Players. The only game that comes right to mind that blended both styles of play may be the Kingdom Hearts Franchise. The only other games I can think of is either the Final Fantasy series(but that lends itself more to D&amp;D, or maybe Parasite EVE. But Those games do tend to lag in action until the cuts scenes.</p>
]]></content:encoded>
	</item>
</channel>
</rss>
